/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

/***************************************************************************
*	ROM 2.4 is copyright 1993-1998 Russ Taylor			   *
*	ROM has been brought to you by the ROM consortium		   *
*	    Russ Taylor (rtaylor@hypercube.org)				   *
*	    Gabrielle Taylor (gtaylor@hypercube.org)			   *
*	    Brian Moore (zump@rom.org)					   *
*	By using this code, you have agreed to follow the terms of the	   *
*	ROM license, in the file Rom24/doc/rom.license			   *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
#include "magic.h"
#include "interp.h"


/* item type list */
const struct item_type		item_table	[]	=
{
    {	ITEM_LIGHT,	"light"		},
    {	ITEM_SCROLL,	"scroll"	},
    {	ITEM_WAND,	"wand"		},
    {   ITEM_STAFF,	"staff"		},
    {   ITEM_WEAPON,	"weapon"	},
    {   ITEM_TREASURE,	"treasure"	},
    {   ITEM_ARMOR,	"armor"		},
    {	ITEM_POTION,	"potion"	},
    {	ITEM_CLOTHING,	"clothing"	},
    {   ITEM_FURNITURE,	"furniture"	},
    {	ITEM_TRASH,	"trash"		},
    {	ITEM_CONTAINER,	"container"	},
    {	ITEM_DRINK_CON, "drink"		},
    {	ITEM_KEY,	"key"		},
    {	ITEM_FOOD,	"food"		},
    {	ITEM_MONEY,	"money"		},
    {	ITEM_BOAT,	"boat"		},
    {	ITEM_CORPSE_NPC,"npc_corpse"	},
    {	ITEM_CORPSE_PC,	"pc_corpse"	},
    {   ITEM_FOUNTAIN,	"fountain"	},
    {	ITEM_PILL,	"pill"		},
    {	ITEM_PROTECT,	"protect"	},
    {	ITEM_MAP,	"map"		},
    {	ITEM_PORTAL,	"portal"	},
    {	ITEM_WARP_STONE,"warp_stone"	},
    {	ITEM_ROOM_KEY,	"room_key"	},
    {	ITEM_GEM,	"gem"		},
    {	ITEM_JEWELRY,	"jewelry"	},
    {   ITEM_JUKEBOX,	"jukebox"	},
    {   0,		NULL		}
};


/* weapon selection table */
const	struct	weapon_type	weapon_table	[]	=
{
   { "sword",	OBJ_VNUM_SCHOOL_SWORD,	WEAPON_SWORD,	&gsn_sword	},
   { "mace",	OBJ_VNUM_SCHOOL_MACE,	WEAPON_MACE,	&gsn_mace 	},
   { "dagger",	OBJ_VNUM_SCHOOL_DAGGER,	WEAPON_DAGGER,	&gsn_dagger	},
   { "axe",	OBJ_VNUM_SCHOOL_AXE,	WEAPON_AXE,	&gsn_axe	},
   { "staff",	OBJ_VNUM_SCHOOL_STAFF,	WEAPON_SPEAR,	&gsn_spear	},
   { "flail",	OBJ_VNUM_SCHOOL_FLAIL,	WEAPON_FLAIL,	&gsn_flail	},
   { "whip",	OBJ_VNUM_SCHOOL_WHIP,	WEAPON_WHIP,	&gsn_whip	},
   { "polearm",	OBJ_VNUM_SCHOOL_POLEARM,WEAPON_POLEARM,	&gsn_polearm	},
   { NULL,	0,				0,	NULL		}
};


 
/* wiznet table and prototype for future flag setting */
const   struct wiznet_type      wiznet_table    []              =
{
   {    "on",           WIZ_ON,         IM },
   {    "prefix",	WIZ_PREFIX,	IM },
   {    "ticks",        WIZ_TICKS,      IM },
   {    "logins",       WIZ_LOGINS,     IM },
   {    "sites",        WIZ_SITES,      L4 },
   {    "links",        WIZ_LINKS,      L7 },
   {	"newbies",	WIZ_NEWBIE,	IM },
   {	"spam",		WIZ_SPAM,	L5 },
   {    "deaths",       WIZ_DEATHS,     IM },
   {    "resets",       WIZ_RESETS,     L4 },
   {    "mobdeaths",    WIZ_MOBDEATHS,  L4 },
   {    "flags",	WIZ_FLAGS,	L5 },
   {	"penalties",	WIZ_PENALTIES,	L5 },
   {	"saccing",	WIZ_SACCING,	L5 },
   {	"levels",	WIZ_LEVELS,	IM },
   {	"load",		WIZ_LOAD,	L2 },
   {	"restore",	WIZ_RESTORE,	L2 },
   {	"snoops",	WIZ_SNOOPS,	L2 },
   {	"switches",	WIZ_SWITCHES,	L2 },
   {	"secure",	WIZ_SECURE,	L1 },
   {	NULL,		0,		0  }
};

/* attack table  -- not very organized :( */
const 	struct attack_type	attack_table	[MAX_DAMAGE_MESSAGE]	=
{
    { 	"none",		"hit",		-1		},  /*  0 */
    {	"slice",	"slice", 	DAM_SLASH	},	
    {   "stab",		"stab",		DAM_PIERCE	},
    {	"slash",	"slash",	DAM_SLASH	},
    {	"whip",		"whip",		DAM_SLASH	},
    {   "claw",		"claw",		DAM_SLASH	},  /*  5 */
    {	"blast",	"blast",	DAM_BASH	},
    {   "pound",	"pound",	DAM_BASH	},
    {	"crush",	"crush",	DAM_BASH	},
    {   "grep",		"grep",		DAM_SLASH	},
    {	"bite",		"bite",		DAM_PIERCE	},  /* 10 */
    {   "pierce",	"pierce",	DAM_PIERCE	},
    {   "suction",	"suction",	DAM_BASH	},
    {	"beating",	"beating",	DAM_BASH	},
    {   "digestion",	"digestion",	DAM_ACID	},
    {	"charge",	"charge",	DAM_BASH	},  /* 15 */
    { 	"slap",		"slap",		DAM_BASH	},
    {	"punch",	"punch",	DAM_BASH	},
    {	"wrath",	"wrath",	DAM_ENERGY	},
    {	"magic",	"magic",	DAM_ENERGY	},
    {   "divine",	"divine power",	DAM_HOLY	},  /* 20 */
    {	"cleave",	"cleave",	DAM_SLASH	},
    {	"scratch",	"scratch",	DAM_PIERCE	},
    {   "peck",		"peck",		DAM_PIERCE	},
    {   "peckb",	"peck",		DAM_BASH	},
    {   "chop",		"chop",		DAM_SLASH	},  /* 25 */
    {   "sting",	"sting",	DAM_PIERCE	},
    {   "smash",	 "smash",	DAM_BASH	},
    {   "shbite",	"shocking bite",DAM_LIGHTNING	},
    {	"flbite",	"flaming bite", DAM_FIRE	},
    {	"frbite",	"freezing bite", DAM_COLD	},  /* 30 */
    {	"acbite",	"acidic bite", 	DAM_ACID	},
    {	"chomp",	"chomp",	DAM_PIERCE	},
    {  	"drain",	"life drain",	DAM_NEGATIVE	},
    {   "thrust",	"thrust",	DAM_PIERCE	},
    {   "slime",	"slime",	DAM_ACID	},
    {	"shock",	"shock",	DAM_LIGHTNING	},
    {   "thwack",	"thwack",	DAM_BASH	},
    {   "flame",	"flame",	DAM_FIRE	},
    {   "chill",	"chill",	DAM_COLD	},
    {   NULL,		NULL,		0		}
};

/* race table */
const 	struct	race_type	race_table	[]		=
{
/*
    {
	name,		pc_race?,
	act bits,	aff_by bits,	off bits,
	imm,		res,		vuln,
	form,		parts 
    },
*/
    { "unique",		FALSE, 0, 0, 0, 0, 0, 0, 0, 0 },

    { 
	"human",		TRUE, 
	0,		0, 		0,
	0, 		0,		0,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"elf",			TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_CHARM,	VULN_IRON,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"dwarf",		TRUE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON|RES_DISEASE, VULN_DROWNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"giant",		TRUE,
	0,		0,		0,
	0,		RES_FIRE|RES_COLD,	VULN_MENTAL|VULN_LIGHTNING,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"bat",			FALSE,
	0,		AFF_FLYING|AFF_DARK_VISION,	OFF_DODGE|OFF_FAST,
	0,		0,		VULN_LIGHT,
	A|G|V,		A|C|D|E|F|H|J|K|P
    },

    {
	"bear",			FALSE,
	0,		0,		OFF_CRUSH|OFF_DISARM|OFF_BERSERK,
	0,		RES_BASH|RES_COLD,	0,
	A|G|V,		A|B|C|D|E|F|H|J|K|U|V
    },

    {
	"cat",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|Q|U|V
    },

    {
	"centipede",		FALSE,
	0,		AFF_DARK_VISION,	0,
	0,		RES_PIERCE|RES_COLD,	VULN_BASH,
 	A|B|G|O,		A|C|K	
    },

    {
	"dog",			FALSE,
	0,		0,		OFF_FAST,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|U|V
    },

    {
	"doll",			FALSE,
	0,		0,		0,
	IMM_COLD|IMM_POISON|IMM_HOLY|IMM_NEGATIVE|IMM_MENTAL|IMM_DISEASE
	|IMM_DROWNING,	RES_BASH|RES_LIGHT,
	VULN_SLASH|VULN_FIRE|VULN_ACID|VULN_LIGHTNING|VULN_ENERGY,
	E|J|M|cc,	A|B|C|G|H|K
    },

    { 	"dragon", 		FALSE, 
	0, 			AFF_INFRARED|AFF_FLYING,	0,
	0,			RES_FIRE|RES_BASH|RES_CHARM, 
	VULN_PIERCE|VULN_COLD,
	A|H|Z,		A|C|D|E|F|G|H|I|J|K|P|Q|U|V|X
    },

    {
	"fido",			FALSE,
	0,		0,		OFF_DODGE|ASSIST_RACE,
	0,		0,			VULN_MAGIC,
	A|B|G|V,	A|C|D|E|F|H|J|K|Q|V
    },		
   
    {
	"fox",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K|Q|V
    },

    {
	"goblin",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_MAGIC,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"hobgoblin",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE|RES_POISON,	0,
	A|H|M|V,        A|B|C|D|E|F|G|H|I|J|K|Y
    },

    {
	"kobold",		FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_POISON,	VULN_MAGIC,
	A|B|H|M|V,	A|B|C|D|E|F|G|H|I|J|K|Q
    },

    {
	"lizard",		FALSE,
	0,		0,		0,
	0,		RES_POISON,	VULN_COLD,
	A|G|X|cc,	A|C|D|E|F|H|K|Q|V
    },

    {
	"modron",		FALSE,
	0,		AFF_INFRARED,		ASSIST_RACE|ASSIST_ALIGN,
	IMM_CHARM|IMM_DISEASE|IMM_MENTAL|IMM_HOLY|IMM_NEGATIVE,
			RES_FIRE|RES_COLD|RES_ACID,	0,
	H,		A|B|C|G|H|J|K
    },

    {
	"orc",			FALSE,
	0,		AFF_INFRARED,	0,
	0,		RES_DISEASE,	VULN_LIGHT,
	A|H|M|V,	A|B|C|D|E|F|G|H|I|J|K
    },

    {
	"pig",			FALSE,
	0,		0,		0,
	0,		0,		0,
	A|G|V,	 	A|C|D|E|F|H|J|K
    },	

    {
	"rabbit",		FALSE,
	0,		0,		OFF_DODGE|OFF_FAST,
	0,		0,		0,
	A|G|V,		A|C|D|E|F|H|J|K
    },
    
    {
	"school monster",	FALSE,
	ACT_NOALIGN,		0,		0,
	IMM_CHARM|IMM_SUMMON,	0,		VULN_MAGIC,
	A|M|V,		A|B|C|D|E|F|H|J|K|Q|U
    },	

    {
	"snake",		FALSE,
	0,		0,		0,
	0,		RES_POISON,	VULN_COLD,
	A|G|X|Y|cc,	A|D|E|F|K|L|Q|V|X
    },
 
    {
	"song bird",		FALSE,
	0,		AFF_FLYING,		OFF_FAST|OFF_DODGE,
	0,		0,		0,
	A|G|W,		A|C|D|E|F|H|K|P
    },

    {
	"troll",		FALSE,
	0,		AFF_REGENERATION|AFF_INFRARED|AFF_DETECT_HIDDEN,
	OFF_BERSERK,
 	0,	RES_CHARM|RES_BASH,	VULN_FIRE|VULN_ACID,
	A|B|H|M|V,		A|B|C|D|E|F|G|H|I|J|K|U|V
    },

    {
	"water fowl",		FALSE,
	0,		AFF_SWIM|AFF_FLYING,	0,
	0,		RES_DROWNING,		0,
	A|G|W,		A|C|D|E|F|H|K|P
    },		
  
    {
	"wolf",			FALSE,
	0,		AFF_DARK_VISION,	OFF_FAST|OFF_DODGE,
	0,		0,		0,	
	A|G|V,		A|C|D|E|F|J|K|Q|V
    },

    {
	"wyvern",		FALSE,
	0,		AFF_FLYING|AFF_DETECT_INVIS|AFF_DETECT_HIDDEN,
	OFF_BASH|OFF_FAST|OFF_DODGE,
	IMM_POISON,	0,	VULN_LIGHT,
	A|B|G|Z,		A|C|D|E|F|H|J|K|Q|V|X
    },

    {
	"unique",		FALSE,
	0,		0,		0,
	0,		0,		0,		
	0,		0
    },


    {
	NULL, 0, 0, 0, 0, 0, 0
    }
};

const	struct	pc_race_type	pc_race_table	[]	=
{
    { "null race", "", 0, { 100, 100, 100, 100 },
      { "" }, { 13, 13, 13, 13, 13 }, { 18, 18, 18, 18, 18 }, 0 },
 
/*
    {
	"race name", 	short name, 	points,	{ class multipliers },
	{ bonus skills },
	{ base stats },		{ max stats },		size 
    },
*/
    {
	"human",	"Human",	0,	{ 100, 100, 100, 100 },
	{ "" },
	{ 13, 13, 13, 13, 13 },	{ 18, 18, 18, 18, 18 },	SIZE_MEDIUM
    },

    { 	
	"elf",		" Elf ",	5,	{ 100, 125,  100, 120 }, 
	{ "sneak", "hide" },
	{ 12, 14, 13, 15, 11 },	{ 16, 20, 18, 21, 15 }, SIZE_SMALL
    },

    {
	"dwarf",	"Dwarf",	8,	{ 150, 100, 125, 100 },
	{ "berserk" },
	{ 14, 12, 14, 10, 15 },	{ 20, 16, 19, 14, 21 }, SIZE_MEDIUM
    },

    {
	"giant",	"Giant",	6,	{ 200, 150, 150, 105 },
	{ "bash", "fast healing" },
	{ 16, 11, 13, 11, 14 },	{ 22, 15, 18, 15, 20 }, SIZE_LARGE
    }
};

	
      	

/*
 * Class table.
 */
const	struct	class_type	class_table	[MAX_CLASS]	=
{
    {
	"mage", "Mag",  STAT_INT,  OBJ_VNUM_SCHOOL_DAGGER,
	{ 3018, 9618 },  75,  20, 6,  6,  8, TRUE,
	"mage basics", "mage default"
    },

    {
	"cleric", "Cle",  STAT_WIS,  OBJ_VNUM_SCHOOL_MACE,
	{ 3003, 9619 },  75,  20, 2,  7, 10, TRUE,
	"cleric basics", "cleric default"
    },

    {
	"thief", "Thi",  STAT_DEX,  OBJ_VNUM_SCHOOL_DAGGER,
	{ 3028, 9639 },  75,  20,  -4,  8, 13, FALSE,
	"thief basics", "thief default"
    },

    {
	"warrior", "War",  STAT_STR,  OBJ_VNUM_SCHOOL_SWORD,
	{ 3022, 9633 },  75,  20,  -10,  11, 15, FALSE,
	"warrior basics", "warrior default"
    }
};



/*
 * Titles.
 */
char *	const			title_table	[MAX_CLASS][MAX_LEVEL+1][2] =
{
    {
	{ "Man",			"Woman"				},

	{ "Apprentice of Magic",	"Apprentice of Magic"		},
	{ "Spell Student",		"Spell Student"			},
	{ "Scholar of Magic",		"Scholar of Magic"		},
	{ "Delver in Spells",		"Delveress in Spells"		},
	{ "Medium of Magic",		"Medium of Magic"		},

	{ "Scribe of Magic",		"Scribess of Magic"		},
	{ "Seer",			"Seeress"			},
	{ "Sage",			"Sage"				},
	{ "Illusionist",		"Illusionist"			},
	{ "Abjurer",			"Abjuress"			},

	{ "Invoker",			"Invoker"			},
	{ "Enchanter",			"Enchantress"			},
	{ "Conjurer",			"Conjuress"			},
	{ "Magician",			"Witch"				},
	{ "Creator",			"Creator"			},

	{ "Savant",			"Savant"			},
	{ "Magus",			"Craftess"			},
	{ "Wizard",			"Wizard"			},
	{ "Warlock",			"War Witch"			},
	{ "Sorcerer",			"Sorceress"			},

	{ "Elder Sorcerer",		"Elder Sorceress"		},
	{ "Grand Sorcerer",		"Grand Sorceress"		},
	{ "Great Sorcerer",		"Great Sorceress"		},
	{ "Golem Maker",		"Golem Maker"			},
	{ "Greater Golem Maker",	"Greater Golem Maker"		},

	{ "Maker of Stones",		"Maker of Stones",		},
	{ "Maker of Potions",		"Maker of Potions",		},
	{ "Maker of Scrolls",		"Maker of Scrolls",		},
	{ "Maker of Wands",		"Maker of Wands",		},
	{ "Maker of Staves",		"Maker of Staves",		},

	{ "Demon Summoner",		"Demon Summoner"		},
	{ "Greater Demon Summoner",	"Greater Demon Summoner"	},
	{ "Dragon Charmer",		"Dragon Charmer"		},
	{ "Greater Dragon Charmer",	"Greater Dragon Charmer"	},
	{ "Master of all Magic",	"Master of all Magic"		},

 	{ "Master Mage",		"Master Mage"			},
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },
        { "Master Mage",                "Master Mage"                   },

	{ "Mage Hero",			"Mage Heroine"			},
	{ "Avatar of Magic",		"Avatar of Magic"		},
	{ "Angel of Magic",		"Angel of Magic"		},
	{ "Demigod of Magic",		"Demigoddess of Magic"		},
	{ "Immortal of Magic",		"Immortal of Magic"		},
	{ "God of Magic",		"Goddess of Magic"		},
	{ "Deity of Magic",		"Deity of Magic"		},
	{ "Supremity of Magic",		"Supremity of Magic"		},
	{ "Creator",			"Creator"			},
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Believer",			"Believer"			},
	{ "Attendant",			"Attendant"			},
	{ "Acolyte",			"Acolyte"			},
	{ "Novice",			"Novice"			},
	{ "Missionary",			"Missionary"			},

	{ "Adept",			"Adept"				},
	{ "Deacon",			"Deaconess"			},
	{ "Vicar",			"Vicaress"			},
	{ "Priest",			"Priestess"			},
	{ "Minister",			"Lady Minister"			},

	{ "Canon",			"Canon"				},
	{ "Levite",			"Levitess"			},
	{ "Curate",			"Curess"			},
	{ "Monk",			"Nun"				},
	{ "Healer",			"Healess"			},

	{ "Chaplain",			"Chaplain"			},
	{ "Expositor",			"Expositress"			},
	{ "Bishop",			"Bishop"			},
	{ "Arch Bishop",		"Arch Lady of the Church"	},
	{ "Patriarch",			"Matriarch"			},

	{ "Elder Patriarch",		"Elder Matriarch"		},
	{ "Grand Patriarch",		"Grand Matriarch"		},
	{ "Great Patriarch",		"Great Matriarch"		},
	{ "Demon Killer",		"Demon Killer"			},
	{ "Greater Demon Killer",	"Greater Demon Killer"		},

	{ "Cardinal of the Sea",	"Cardinal of the Sea"		},
	{ "Cardinal of the Earth",	"Cardinal of the Earth"		},
	{ "Cardinal of the Air",	"Cardinal of the Air"		},
	{ "Cardinal of the Ether",	"Cardinal of the Ether"		},
	{ "Cardinal of the Heavens",	"Cardinal of the Heavens"	},

	{ "Avatar of an Immortal",	"Avatar of an Immortal"		},
	{ "Avatar of a Deity",		"Avatar of a Deity"		},
	{ "Avatar of a Supremity",	"Avatar of a Supremity"		},
	{ "Avatar of an Implementor",	"Avatar of an Implementor"	},
	{ "Master of all Divinity",	"Mistress of all Divinity"	},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},	
	{ "Master Cleric",		"Master Cleric"			},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},

	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},
	{ "Master Cleric",		"Master Cleric"			},

	{ "Holy Hero",			"Holy Heroine"			},
	{ "Holy Avatar",		"Holy Avatar"			},
	{ "Angel",			"Angel"				},
	{ "Demigod",			"Demigoddess",			},
	{ "Immortal",			"Immortal"			},
	{ "God",			"Goddess"			},
	{ "Deity",			"Deity"				},
	{ "Supreme Master",		"Supreme Mistress"		},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Pilferer",			"Pilferess"			},
	{ "Footpad",			"Footpad"			},
	{ "Filcher",			"Filcheress"			},
	{ "Pick-Pocket",		"Pick-Pocket"			},
	{ "Sneak",			"Sneak"				},

	{ "Pincher",			"Pincheress"			},
	{ "Cut-Purse",			"Cut-Purse"			},
	{ "Snatcher",			"Snatcheress"			},
	{ "Sharper",			"Sharpress"			},
	{ "Rogue",			"Rogue"				},

	{ "Robber",			"Robber"			},
	{ "Magsman",			"Magswoman"			},
	{ "Highwayman",			"Highwaywoman"			},
	{ "Burglar",			"Burglaress"			},
	{ "Thief",			"Thief"				},

	{ "Knifer",			"Knifer"			},
	{ "Quick-Blade",		"Quick-Blade"			},
	{ "Killer",			"Murderess"			},
	{ "Brigand",			"Brigand"			},
	{ "Cut-Throat",			"Cut-Throat"			},

	{ "Spy",			"Spy"				},
	{ "Grand Spy",			"Grand Spy"			},
	{ "Master Spy",			"Master Spy"			},
	{ "Assassin",			"Assassin"			},
	{ "Greater Assassin",		"Greater Assassin"		},

	{ "Master of Vision",		"Mistress of Vision"		},
	{ "Master of Hearing",		"Mistress of Hearing"		},
	{ "Master of Smell",		"Mistress of Smell"		},
	{ "Master of Taste",		"Mistress of Taste"		},
	{ "Master of Touch",		"Mistress of Touch"		},

	{ "Crime Lord",			"Crime Mistress"		},
	{ "Infamous Crime Lord",	"Infamous Crime Mistress"	},
	{ "Greater Crime Lord",		"Greater Crime Mistress"	},
	{ "Master Crime Lord",		"Master Crime Mistress"		},
	{ "Godfather",			"Godmother"			},

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },
        { "Master Thief",               "Master Thief"                  },

	{ "Assassin Hero",		"Assassin Heroine"		},
	{ "Avatar of Death",		"Avatar of Death",		},
	{ "Angel of Death",		"Angel of Death"		},
	{ "Demigod of Assassins",	"Demigoddess of Assassins"	},
	{ "Immortal Assasin",		"Immortal Assassin"		},
	{ "God of Assassins",		"God of Assassins",		},
	{ "Deity of Assassins",		"Deity of Assassins"		},
	{ "Supreme Master",		"Supreme Mistress"		},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    },

    {
	{ "Man",			"Woman"				},

	{ "Swordpupil",			"Swordpupil"			},
	{ "Recruit",			"Recruit"			},
	{ "Sentry",			"Sentress"			},
	{ "Fighter",			"Fighter"			},
	{ "Soldier",			"Soldier"			},

	{ "Warrior",			"Warrior"			},
	{ "Veteran",			"Veteran"			},
	{ "Swordsman",			"Swordswoman"			},
	{ "Fencer",			"Fenceress"			},
	{ "Combatant",			"Combatess"			},

	{ "Hero",			"Heroine"			},
	{ "Myrmidon",			"Myrmidon"			},
	{ "Swashbuckler",		"Swashbuckleress"		},
	{ "Mercenary",			"Mercenaress"			},
	{ "Swordmaster",		"Swordmistress"			},

	{ "Lieutenant",			"Lieutenant"			},
	{ "Champion",			"Lady Champion"			},
	{ "Dragoon",			"Lady Dragoon"			},
	{ "Cavalier",			"Lady Cavalier"			},
	{ "Knight",			"Lady Knight"			},

	{ "Grand Knight",		"Grand Knight"			},
	{ "Master Knight",		"Master Knight"			},
	{ "Paladin",			"Paladin"			},
	{ "Grand Paladin",		"Grand Paladin"			},
	{ "Demon Slayer",		"Demon Slayer"			},

	{ "Greater Demon Slayer",	"Greater Demon Slayer"		},
	{ "Dragon Slayer",		"Dragon Slayer"			},
	{ "Greater Dragon Slayer",	"Greater Dragon Slayer"		},
	{ "Underlord",			"Underlord"			},
	{ "Overlord",			"Overlord"			},

	{ "Baron of Thunder",		"Baroness of Thunder"		},
	{ "Baron of Storms",		"Baroness of Storms"		},
	{ "Baron of Tornadoes",		"Baroness of Tornadoes"		},
	{ "Baron of Hurricanes",	"Baroness of Hurricanes"	},
	{ "Baron of Meteors",		"Baroness of Meteors"		},

	{ "Master Warrior",		"Master Warrior"		},
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },
        { "Master Warrior",             "Master Warrior"                },

	{ "Knight Hero",		"Knight Heroine"		},
	{ "Avatar of War",		"Avatar of War"			},
	{ "Angel of War",		"Angel of War"			},
	{ "Demigod of War",		"Demigoddess of War"		},
	{ "Immortal Warlord",		"Immortal Warlord"		},
	{ "God of War",			"God of War"			},
	{ "Deity of War",		"Deity of War"			},
	{ "Supreme Master of War",	"Supreme Mistress of War"	},
        { "Creator",                    "Creator"                       },
	{ "Implementor",		"Implementress"			}
    }
};



/*
 * Attribute bonus tables.
 */
const	struct	str_app_type	str_app		[26]		=
{
    { -5, -4,   0,  0 },  /* 0  */
    { -5, -4,   3,  1 },  /* 1  */
    { -3, -2,   3,  2 },
    { -3, -1,  10,  3 },  /* 3  */
    { -2, -1,  25,  4 },
    { -2, -1,  55,  5 },  /* 5  */
    { -1,  0,  80,  6 },
    { -1,  0,  90,  7 },
    {  0,  0, 100,  8 },
    {  0,  0, 100,  9 },
    {  0,  0, 115, 10 }, /* 10  */
    {  0,  0, 115, 11 },
    {  0,  0, 130, 12 },
    {  0,  0, 130, 13 }, /* 13  */
    {  0,  1, 140, 14 },
    {  1,  1, 150, 15 }, /* 15  */
    {  1,  2, 165, 16 },
    {  2,  3, 180, 22 },
    {  2,  3, 200, 25 }, /* 18  */
    {  3,  4, 225, 30 },
    {  3,  5, 250, 35 }, /* 20  */
    {  4,  6, 300, 40 },
    {  4,  6, 350, 45 },
    {  5,  7, 400, 50 },
    {  5,  8, 450, 55 },
    {  6,  9, 500, 60 }  /* 25   */
};



const	struct	int_app_type	int_app		[26]		=
{
    {  3 },	/*  0 */
    {  5 },	/*  1 */
    {  7 },
    {  8 },	/*  3 */
    {  9 },
    { 10 },	/*  5 */
    { 11 },
    { 12 },
    { 13 },
    { 15 },
    { 17 },	/* 10 */
    { 19 },
    { 22 },
    { 25 },
    { 28 },
    { 31 },	/* 15 */
    { 34 },
    { 37 },
    { 40 },	/* 18 */
    { 44 },
    { 49 },	/* 20 */
    { 55 },
    { 60 },
    { 70 },
    { 80 },
    { 85 }	/* 25 */
};



const	struct	wis_app_type	wis_app		[26]		=
{
    { 0 },	/*  0 */
    { 0 },	/*  1 */
    { 0 },
    { 0 },	/*  3 */
    { 0 },
    { 1 },	/*  5 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 1 },	/* 10 */
    { 1 },
    { 1 },
    { 1 },
    { 1 },
    { 2 },	/* 15 */
    { 2 },
    { 2 },
    { 3 },	/* 18 */
    { 3 },
    { 3 },	/* 20 */
    { 3 },
    { 4 },
    { 4 },
    { 4 },
    { 5 }	/* 25 */
};



const	struct	dex_app_type	dex_app		[26]		=
{
    {   60 },   /* 0 */
    {   50 },   /* 1 */
    {   50 },
    {   40 },
    {   30 },
    {   20 },   /* 5 */
    {   10 },
    {    0 },
    {    0 },
    {    0 },
    {    0 },   /* 10 */
    {    0 },
    {    0 },
    {    0 },
    {    0 },
    { - 10 },   /* 15 */
    { - 15 },
    { - 20 },
    { - 30 },
    { - 40 },
    { - 50 },   /* 20 */
    { - 60 },
    { - 75 },
    { - 90 },
    { -105 },
    { -120 }    /* 25 */
};


const	struct	con_app_type	con_app		[26]		=
{
    { -4, 20 },   /*  0 */
    { -3, 25 },   /*  1 */
    { -2, 30 },
    { -2, 35 },	  /*  3 */
    { -1, 40 },
    { -1, 45 },   /*  5 */
    { -1, 50 },
    {  0, 55 },
    {  0, 60 },
    {  0, 65 },
    {  0, 70 },   /* 10 */
    {  0, 75 },
    {  0, 80 },
    {  0, 85 },
    {  0, 88 },
    {  1, 90 },   /* 15 */
    {  2, 95 },
    {  2, 97 },
    {  3, 99 },   /* 18 */
    {  3, 99 },
    {  4, 99 },   /* 20 */
    {  4, 99 },
    {  5, 99 },
    {  6, 99 },
    {  7, 99 },
    {  8, 99 }    /* 25 */
};



/*
 * Liquid properties.
 * Used in world.obj.
 */
const	struct	liq_type	liq_table	[]	=
{
/*    name			color	proof, full, thirst, food, ssize */
    { "water",			"clear",	{   0, 1, 10, 0, 16 }	},
    { "beer",			"amber",	{  12, 1,  8, 1, 12 }	},
    { "red wine",		"burgundy",	{  30, 1,  8, 1,  5 }	},
    { "ale",			"brown",	{  15, 1,  8, 1, 12 }	},
    { "dark ale",		"dark",		{  16, 1,  8, 1, 12 }	},

    { "whisky",			"golden",	{ 120, 1,  5, 0,  2 }	},
    { "lemonade",		"pink",		{   0, 1,  9, 2, 12 }	},
    { "firebreather",		"boiling",	{ 190, 0,  4, 0,  2 }	},
    { "local specialty",	"clear",	{ 151, 1,  3, 0,  2 }	},
    { "slime mold juice",	"green",	{   0, 2, -8, 1,  2 }	},

    { "milk",			"white",	{   0, 2,  9, 3, 12 }	},
    { "tea",			"tan",		{   0, 1,  8, 0,  6 }	},
    { "coffee",			"black",	{   0, 1,  8, 0,  6 }	},
    { "blood",			"red",		{   0, 2, -1, 2,  6 }	},
    { "salt water",		"clear",	{   0, 1, -2, 0,  1 }	},

    { "coke",			"brown",	{   0, 2,  9, 2, 12 }	}, 
    { "root beer",		"brown",	{   0, 2,  9, 2, 12 }   },
    { "elvish wine",		"green",	{  35, 2,  8, 1,  5 }   },
    { "white wine",		"golden",	{  28, 1,  8, 1,  5 }   },
    { "champagne",		"golden",	{  32, 1,  8, 1,  5 }   },

    { "mead",			"honey-colored",{  34, 2,  8, 2, 12 }   },
    { "rose wine",		"pink",		{  26, 1,  8, 1,  5 }	},
    { "benedictine wine",	"burgundy",	{  40, 1,  8, 1,  5 }   },
    { "vodka",			"clear",	{ 130, 1,  5, 0,  2 }   },
    { "cranberry juice",	"red",		{   0, 1,  9, 2, 12 }	},

    { "orange juice",		"orange",	{   0, 2,  9, 3, 12 }   }, 
    { "absinthe",		"green",	{ 200, 1,  4, 0,  2 }	},
    { "brandy",			"golden",	{  80, 1,  5, 0,  4 }	},
    { "aquavit",		"clear",	{ 140, 1,  5, 0,  2 }	},
    { "schnapps",		"clear",	{  90, 1,  5, 0,  2 }   },

    { "icewine",		"purple",	{  50, 2,  6, 1,  5 }	},
    { "amontillado",		"burgundy",	{  35, 2,  8, 1,  5 }	},
    { "sherry",			"red",		{  38, 2,  7, 1,  5 }   },	
    { "framboise",		"red",		{  50, 1,  7, 1,  5 }   },
    { "rum",			"amber",	{ 151, 1,  4, 0,  2 }	},

    { "cordial",		"clear",	{ 100, 1,  5, 0,  2 }   },
    { NULL,			NULL,		{   0, 0,  0, 0,  0 }	}
};



/*
 * The skill and spell table.
 * Slot numbers must never be changed as they appear in #OBJECTS sections.
 */
#define SLOT(n)	n

const	struct	skill_type	skill_table	[MAX_SKILL]	=
{

/*
 * Magic spells.
 */

    {
	"reserved",		{ 99, 99, 99, 99 },	{ 99, 99, 99, 99},
	0,			TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT( 0),	 0,	 0,
	"",			"",		""
    },

    {
	"acid blast",		{ 28, 53, 35, 32 }, 	{ 1,  1,  2,  2},
	spell_acid_blast,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(70),	20,	12,
	"acid blast",		"!Acid Blast!"
    },

    {
	"armor",		{  7,  2, 10, 5 },     { 1,  1,  2,  2},
	spell_armor,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT( 1),	 5,	12,
	"",			"You feel less armored.",	""
    },

    {
	"bless",		{ 53,  7, 53, 8 },     { 1,  1,  2,  2},
	spell_bless,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,			SLOT( 3),	 5,	12,
	"",			"You feel less righteous.", 
	"$p's holy aura fades."
    },

    {
	"blindness",		{  12,  8, 17, 15 },     { 1,  1,  2,  2},
	spell_blindness,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_blindness,		SLOT( 4),	 5,	12,
	"",			"You can see again.",	""
    },

    {
	"burning hands",	{  7, 53, 10, 9 },     { 1,  1,  2,  2},
	spell_burning_hands,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT( 5),	15,	12,
	"burning hands",	"!Burning Hands!", 	""
    },

    {
	"call lightning",	{ 26, 18, 31, 22 },     { 1,  1,  2,  2},
	spell_call_lightning,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT( 6),	15,	12,
	"lightning bolt",	"!Call Lightning!",	""
    },

    {   "calm",			{ 48, 16, 50, 20 },     { 1,  1,  2,  2},
	spell_calm,		TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(509),	30,	12,
	"",			"You have lost your peace of mind.",	""
    },

    {
	"cancellation",		{ 18, 26, 34, 34 },     { 1,  1,  2,  2},
	spell_cancellation,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(507),	20,	12,
	""			"!cancellation!",	""
    },

    {
	"cause critical",	{ 53,  13, 53, 19 },     { 1,  1,  2,  2},
	spell_cause_critical,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(63),	20,	12,
	"spell",		"!Cause Critical!",	""
    },

    {
	"cause light",		{ 53,  1, 53, 3 },     { 1,  1,  2,  2},
	spell_cause_light,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(62),	15,	12,
	"spell",		"!Cause Light!",	""
    },

    {
	"cause serious",	{ 53,  7, 53, 10 },     { 1,  1,  2,  2},
	spell_cause_serious,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(64),	17,	12,
	"spell",		"!Cause Serious!",	""
    },

    {   
	"chain lightning",	{ 33, 53, 39, 36 },     { 1,  1,  2,  2},
	spell_chain_lightning,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(500),	25,	12,
	"lightning",		"!Chain Lightning!",	""
    }, 

    {
	"change sex",		{ 53, 53, 53, 53 },     { 1,  1,  2,  2},
	spell_change_sex,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(82),	15,	12,
	"",			"Your body feels familiar again.",	""
    },

    {
	"charm person",		{ 20, 53, 25, 53 },     { 1,  1,  2,  2},
	spell_charm_person,	TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_charm_person,	SLOT( 7),	 5,	12,
	"",			"You feel more self-confident.",	""
    },

    {
	"chill touch",		{  4, 53, 6, 6 },     { 1,  1,  2,  2},
	spell_chill_touch,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT( 8),	15,	12,
	"chilling touch",	"You feel less cold.",	""
    },

    {
	"colour spray",		{ 16, 53, 22, 20 },     { 1,  1,  2,  2},
	spell_colour_spray,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(10),	15,	12,
	"colour spray",		"!Colour Spray!",	""
    },

    {
	"continual light",	{  6,  4, 6, 9 },     { 1,  1,  2,  2},
	spell_continual_light,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(57),	 7,	12,
	"",			"!Continual Light!",	""
    },

    {
	"control weather",	{ 15, 19, 28, 22 },     { 1,  1,  2,  2},
	spell_control_weather,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(11),	25,	12,
	"",			"!Control Weather!",	""
    },

    {
	"create food",		{ 10, 5, 11, 12 },     { 1,  1,  2,  2},
	spell_create_food,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(12),	 5,	12,
	"",			"!Create Food!",	""
    },

    {
	"create rose",		{ 16, 11, 10, 24 }, 	{ 1, 1, 2, 2 },
	spell_create_rose,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(511),	30, 	12,
	"",			"!Create Rose!",	""
    },  

    {
	"create spring",	{ 14, 17, 23, 20 },     { 1,  1,  2,  2},
	spell_create_spring,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(80),	20,	12,
	"",			"!Create Spring!",	""
    },

    {
	"create water",		{ 8,  3, 12, 11 },     { 1,  1,  2,  2},
	spell_create_water,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(13),	 5,	12,
	"",			"!Create Water!",	""
    },

    {
	"cure blindness",	{ 53,  6, 53, 8 },     { 1,  1,  2,  2},
	spell_cure_blindness,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(14),	 5,	12,
	"",			"!Cure Blindness!",	""
    },

    {
	"cure critical",	{ 53,  13, 53, 19 },     { 1,  1,  2,  2},
	spell_cure_critical,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(15),	20,	12,
	"",			"!Cure Critical!",	""
    },

    {
	"cure disease",		{ 53, 13, 53, 14 },     { 1,  1,  2,  2},
	spell_cure_disease,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(501),	20,	12,
	"",			"!Cure Disease!",	""
    },

    {
	"cure light",		{ 53,  1, 53, 3 },     { 1,  1,  2,  2},
	spell_cure_light,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(16),	10,	12,
	"",			"!Cure Light!",		""
    },

    {
	"cure poison",		{ 53,  14, 53, 16 },     { 1,  1,  2,  2},
	spell_cure_poison,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(43),	 5,	12,
	"",			"!Cure Poison!",	""
    },

    {
	"cure serious",		{ 53,  7, 53, 10 },     { 1,  1,  2,  2},
	spell_cure_serious,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(61),	15,	12,
	"",			"!Cure Serious!",	""
    },

    {
	"curse",		{ 18, 18, 26, 22 },     { 1,  1,  2,  2},
	spell_curse,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_curse,		SLOT(17),	20,	12,
	"curse",		"The curse wears off.", 
	"$p is no longer impure."
    },

    {
	"demonfire",		{ 53, 34, 53, 45 },     { 1,  1,  2,  2},
	spell_demonfire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(505),	20,	12,
	"torments",		"!Demonfire!",		""
    },	

    {
	"detect evil",		{ 11,  4, 12, 53 },     { 1,  1,  2,  2},
	spell_detect_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(18),	 5,	12,
	"",			"The red in your vision disappears.",	""
    },

    {
        "detect good",          { 11,  4, 12, 53 },     { 1,  1,  2,  2},
        spell_detect_good,      TAR_CHAR_SELF,          POS_STANDING,
        NULL,                   SLOT(513),        5,     12,
        "",                     "The gold in your vision disappears.",	""
    },

    {
	"detect hidden",	{ 15, 11, 12, 53 },     { 1,  1,  2,  2},
	spell_detect_hidden,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(44),	 5,	12,
	"",			"You feel less aware of your surroundings.",	
	""
    },

    {
	"detect invis",		{  3,  8, 6, 53 },     { 1,  1,  2,  2},
	spell_detect_invis,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(19),	 5,	12,
	"",			"You no longer see invisible objects.",
	""
    },

    {
	"detect magic",		{  2,  6, 5, 53 },     { 1,  1,  2,  2},
	spell_detect_magic,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(20),	 5,	12,
	"",			"The detect magic wears off.",	""
    },

    {
	"detect poison",	{ 15,  7, 9, 53 },     { 1,  1,  2,  2},
	spell_detect_poison,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(21),	 5,	12,
	"",			"!Detect Poison!",	""
    },

    {
	"dispel evil",		{ 53, 15, 53, 21 },     { 1,  1,  2,  2},
	spell_dispel_evil,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(22),	15,	12,
	"dispel evil",		"!Dispel Evil!",	""
    },

    {
        "dispel good",          { 53, 15, 53, 21 },     { 1,  1,  2,  2},
        spell_dispel_good,      TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(512),      15,     12,
        "dispel good",          "!Dispel Good!",	""
    },

    {
	"dispel magic",		{ 16, 24, 30, 30 },     { 1,  1,  2,  2},
	spell_dispel_magic,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(59),	15,	12,
	"",			"!Dispel Magic!",	""
    },

    {
	"earthquake",		{ 53,  10, 53, 14 },     { 1,  1,  2,  2},
	spell_earthquake,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(23),	15,	12,
	"earthquake",		"!Earthquake!",		""
    },

    {
	"enchant armor",	{ 16, 53, 53, 53 },	{ 2,  2,  4,  4 },
	spell_enchant_armor,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(510),	100,	24,
	"",			"!Enchant Armor!",	""
    },

    {
	"enchant weapon",	{ 17, 53, 53, 53 },     { 2,  2, 4,  4},
	spell_enchant_weapon,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(24),	100,	24,
	"",			"!Enchant Weapon!",	""
    },

    {
	"energy drain",		{ 19, 22, 26, 23 },     { 1,  1,  2,  2},
	spell_energy_drain,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(25),	35,	12,
	"energy drain",		"!Energy Drain!",	""
    },

    {
	"faerie fire",		{  6,  3, 5, 8 },     { 1,  1,  2,  2},
	spell_faerie_fire,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(72),	 5,	12,
	"faerie fire",		"The pink aura around you fades away.",
	""
    },

    {
	"faerie fog",		{ 14, 21, 16, 24 },     { 1,  1,  2,  2},
	spell_faerie_fog,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(73),	12,	12,
	"faerie fog",		"!Faerie Fog!",		""
    },

    {
	"farsight",		{ 14, 16, 16, 53 },	{ 1, 1, 2, 2},
	spell_farsight,		TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(521),	36,	20,
	"farsight",		"!Farsight!",		""
    },	

    {
	"fireball",		{ 22, 53, 30, 26 },     { 1,  1,  2,  2},
	spell_fireball,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(26),	15,	12,
	"fireball",		"!Fireball!",		""
    },
  
    {
	"fireproof",		{ 13, 12, 19, 18 },	{ 1, 1, 2, 2},
	spell_fireproof,	TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(523),	10,	12,
	"",			"",	"$p's protective aura fades."
    },

    {
	"flamestrike",		{ 53, 20, 53, 27 },     { 1,  1,  2,  2},
	spell_flamestrike,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(65),	20,	12,
	"flamestrike",		"!Flamestrike!",		""
    },

    {
	"fly",			{ 10, 18, 20, 22 },     { 1,  1,  2,  2},
	spell_fly,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(56),	10,	18,
	"",			"You slowly float to the ground.",	""
    },

    {
	"floating disc",	{  4, 10, 7, 16 },	{ 1, 1, 2, 2},
	spell_floating_disc,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(522),	40,	24,
	"",			"!Floating disc!",	""
    },

    {
        "frenzy",               { 53, 24, 53, 26 },     { 1,  1,  2,  2},
        spell_frenzy,           TAR_CHAR_DEFENSIVE,     POS_STANDING,
        NULL,                   SLOT(504),      30,     24,
        "",                     "Your rage ebbs.",	""
    },

    {
	"gate",			{ 27, 17, 32, 28 },     { 1,  1,  2,  2},
	spell_gate,		TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(83),	80,	12,
	"",			"!Gate!",		""
    },

    {
	"giant strength",	{  11, 53, 22, 20 },     { 1,  1,  2,  2},
	spell_giant_strength,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(39),	20,	12,
	"",			"You feel weaker.",	""
    },

    {
	"harm",			{ 53, 23, 53, 28 },     { 1,  1,  2,  2},
	spell_harm,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(27),	35,	12,
	"harm spell",		"!Harm!,		"""
    },
  
    {
	"haste",		{ 21, 53, 26, 29 },     { 1,  1,  2,  2},
	spell_haste,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(502),	30,	12,
	"",			"You feel yourself slow down.",	""
    },

    {
	"heal",			{ 53, 21, 33, 30 },     { 1,  1,  2,  2},
	spell_heal,		TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(28),	50,	12,
	"",			"!Heal!",		""
    },
  
    {
	"heat metal",		{ 53, 16, 53, 23 },	{ 1, 1, 2, 2 },
	spell_heat_metal,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(516), 	25,	18,
	"spell",		"!Heat Metal!",		""
    },

    {
	"holy word",		{ 53, 36, 53, 42 },	{ 2,  2,  4,  4},
	spell_holy_word,	TAR_IGNORE,	POS_FIGHTING,
	NULL,			SLOT(506), 	200,	24,
	"divine wrath",		"!Holy Word!",		""
    },

    {
	"identify",		{ 15, 16, 18, 53 },     { 1,  1,  2,  2},
	spell_identify,		TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(53),	12,	24,
	"",			"!Identify!",		""
    },

    {
	"infravision",		{  9,  13, 10, 16 },     { 1,  1,  2,  2},
	spell_infravision,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(77),	 5,	18,
	"",			"You no longer see in the dark.",	""
    },

    {
	"invisibility",		{  5, 53, 9, 53 },     { 1,  1,  2,  2},
	spell_invis,		TAR_OBJ_CHAR_DEF,	POS_STANDING,
	&gsn_invis,		SLOT(29),	 5,	12,
	"",			"You are no longer invisible.",		
	"$p fades into view."
    },

    {
	"know alignment",	{  12,  9, 20, 53 },     { 1,  1,  2,  2},
	spell_know_alignment,	TAR_CHAR_DEFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(58),	 9,	12,
	"",			"!Know Alignment!",	""
    },

    {
	"lightning bolt",	{  13, 23, 18, 16 },     { 1,  1,  2,  2},
	spell_lightning_bolt,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(30),	15,	12,
	"lightning bolt",	"!Lightning Bolt!",	""
    },

    {
	"locate object",	{  9, 15, 11, 53 },     { 1,  1,  2,  2},
	spell_locate_object,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(31),	20,	18,
	"",			"!Locate Object!",	""
    },

    {
	"magic missile",	{  1, 53, 2, 2 },     { 1,  1,  2,  2},
	spell_magic_missile,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(32),	15,	12,
	"magic missile",	"!Magic Missile!",	""
    },

    {
	"mass healing",		{ 53, 38, 53, 46 },	{ 2,  2,  4,  4},
	spell_mass_healing,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(508),	100,	36,
	"",			"!Mass Healing!",	""
    },

    {
	"mass invis",		{ 22, 25, 31, 53 },     { 1,  1,  2,  2},
	spell_mass_invis,	TAR_IGNORE,		POS_STANDING,
	&gsn_mass_invis,	SLOT(69),	20,	24,
	"",			"You are no longer invisible.",		""
    },

    {
        "nexus",                { 40, 35, 50, 45 },     { 2,  2,  4,  4},
        spell_nexus,            TAR_IGNORE,             POS_STANDING,
        NULL,                   SLOT(520),       150,   36,
        "",                     "!Nexus!",		""
    },

    {
	"pass door",		{ 24, 32, 25, 37 },     { 1,  1,  2,  2},
	spell_pass_door,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(74),	20,	12,
	"",			"You feel solid again.",	""
    },

    {
	"plague",		{ 23, 17, 36, 26 },     { 1,  1,  2,  2},
	spell_plague,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	&gsn_plague,		SLOT(503),	20,	12,
	"sickness",		"Your sores vanish.",	""
    },

    {
	"poison",		{ 17,  12, 15, 21 },     { 1,  1,  2,  2},
	spell_poison,		TAR_OBJ_CHAR_OFF,	POS_FIGHTING,
	&gsn_poison,		SLOT(33),	10,	12,
	"poison",		"You feel less sick.",	
	"The poison on $p dries up."
    },

    {
        "portal",               { 35, 30, 45, 40 },     { 2,  2,  4,  4}, 
        spell_portal,           TAR_IGNORE,             POS_STANDING,
        NULL,                   SLOT(519),       100,     24,
        "",                     "!Portal!",		""
    },

    {
	"protection evil",	{ 12,  9, 17, 11 },     { 1,  1,  2,  2},
	spell_protection_evil,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(34), 	5,	12,
	"",			"You feel less protected.",	""
    },

    {
        "protection good",      { 12,  9, 17, 11 },     { 1,  1,  2,  2},
        spell_protection_good,  TAR_CHAR_SELF,          POS_STANDING,
        NULL,                   SLOT(514),       5,     12,
        "",                     "You feel less protected.",	""
    },

    {
        "ray of truth",         { 53, 35, 53, 47 },     { 1,  1,  2,  2},
        spell_ray_of_truth,     TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(518),      20,     12,
        "ray of truth",         "!Ray of Truth!",	""
    },

    {
	"recharge",		{ 9, 53, 53, 53 }, 	{ 1, 1, 2, 2 },
	spell_recharge,		TAR_OBJ_INV,		POS_STANDING,
	NULL,			SLOT(517),	60,	24,
	"",			"!Recharge!",		""
    },

    {
	"refresh",		{  8,  5, 12, 9 },      { 1,  1,  2,  2},
	spell_refresh,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(81),	12,	18,
	"refresh",		"!Refresh!",		""
    },

    {
	"remove curse",		{ 53, 18, 53, 22 },     { 1,  1,  2,  2},
	spell_remove_curse,	TAR_OBJ_CHAR_DEF,	POS_STANDING,
	NULL,			SLOT(35),	 5,	12,
	"",			"!Remove Curse!",	""
    },

    {
	"sanctuary",		{ 36, 20, 42, 30 },     { 1,  1,  2,  2},
	spell_sanctuary,	TAR_CHAR_DEFENSIVE,	POS_STANDING,
	&gsn_sanctuary,		SLOT(36),	75,	12,
	"",			"The white aura around your body fades.",
	""
    },

    {
	"shield",		{ 20, 35, 35, 40 },     { 1,  1,  2,  2},
	spell_shield,		TAR_CHAR_DEFENSIVE,	POS_STANDING,
	NULL,			SLOT(67),	12,	18,
	"",			"Your force shield shimmers then fades away.",
	""
    },

    {
	"shocking grasp",	{  10, 53, 14, 13 },     { 1,  1,  2,  2},
	spell_shocking_grasp,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(53),	15,	12,
	"shocking grasp",	"!Shocking Grasp!",	""
    },

    {
	"sleep",		{ 10, 53, 11, 53 },     { 1,  1,  2,  2},
	spell_sleep,		TAR_CHAR_OFFENSIVE,	POS_STANDING,
	&gsn_sleep,		SLOT(38),	15,	12,
	"",			"You feel less tired.",	""
    },

    {
        "slow",                 { 23, 30, 29, 32 },     { 1,  1,  2,  2},
        spell_slow,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(515),      30,     12,
        "",                     "You feel yourself speed up.",	""
    },

    {
	"stone skin",		{ 25, 40, 40, 45 },     { 1,  1,  2,  2},
	spell_stone_skin,	TAR_CHAR_SELF,		POS_STANDING,
	NULL,			SLOT(66),	12,	18,
	"",			"Your skin feels soft again.",	""
    },

    {
	"summon",		{ 24, 12, 29, 22 },     { 1,  1,  2,  2},
	spell_summon,		TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(40),	50,	12,
	"",			"!Summon!",		""
    },

    {
	"teleport",		{  13, 22, 25, 36 },     { 1,  1,  2,  2},
	spell_teleport,		TAR_CHAR_SELF,		POS_FIGHTING,
	NULL,	 		SLOT( 2),	35,	12,
	"",			"!Teleport!",		""
    },

    {
	"ventriloquate",	{  1, 53, 2, 53 },     { 1,  1,  2,  2},
	spell_ventriloquate,	TAR_IGNORE,		POS_STANDING,
	NULL,			SLOT(41),	 5,	12,
	"",			"!Ventriloquate!",	""
    },

    {
	"weaken",		{  11, 14, 16, 17 },     { 1,  1,  2,  2},
	spell_weaken,		TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(68),	20,	12,
	"spell",		"You feel stronger.",	""
    },

    {
	"word of recall",	{ 32, 28, 40, 30 },     { 1,  1,  2,  2},
	spell_word_of_recall,	TAR_CHAR_SELF,		POS_RESTING,
	NULL,			SLOT(42),	 5,	12,
	"",			"!Word of Recall!",	""
    },

/*
 * Dragon breath
 */
    {
	"acid breath",		{ 31, 32, 33, 34 },     { 1,  1,  2,  2},
	spell_acid_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(200),	100,	24,
	"blast of acid",	"!Acid Breath!",	""
    },

    {
	"fire breath",		{ 40, 45, 50, 51 },     { 1,  1,  2,  2},
	spell_fire_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(201),	200,	24,
	"blast of flame",	"The smoke leaves your eyes.",	""
    },

    {
	"frost breath",		{ 34, 36, 38, 40 },     { 1,  1,  2,  2},
	spell_frost_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(202),	125,	24,
	"blast of frost",	"!Frost Breath!",	""
    },

    {
	"gas breath",		{ 39, 43, 47, 50 },     { 1,  1,  2,  2},
	spell_gas_breath,	TAR_IGNORE,		POS_FIGHTING,
	NULL,			SLOT(203),	175,	24,
	"blast of gas",		"!Gas Breath!",		""
    },

    {
	"lightning breath",	{ 37, 40, 43, 46 },     { 1,  1,  2,  2},
	spell_lightning_breath,	TAR_CHAR_OFFENSIVE,	POS_FIGHTING,
	NULL,			SLOT(204),	150,	24,
	"blast of lightning",	"!Lightning Breath!",	""
    },

/*
 * Spells for mega1.are from Glop/Erkenbrand.
 */
    {
        "general purpose",      { 53, 53, 53, 53 },	{ 0, 0, 0, 0 },
        spell_general_purpose,  TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(401),      0,      12,
        "general purpose ammo", "!General Purpose Ammo!",	""
    },
 
    {
        "high explosive",       { 53, 53, 53, 53 },	{ 0, 0, 0, 0 },
        spell_high_explosive,   TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        NULL,                   SLOT(402),      0,      12,
        "high explosive ammo",  "!High Explosive Ammo!",	""
    },


/* combat and weapons skills */


    {
	"axe",			{ 1, 1, 1,  1 },	{ 6, 6, 5, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_axe,            	SLOT( 0),       0,      0,
        "",                     "!Axe!",		""
    },

    {
        "dagger",               {  1,  1,  1,  1 },     { 2, 3, 2, 2},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dagger,            SLOT( 0),       0,      0,
        "",                     "!Dagger!",		""
    },
 
    {
	"flail",		{ 1,  1, 1,  1 },	{ 6, 3, 6, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_flail,            	SLOT( 0),       0,      0,
        "",                     "!Flail!",		""
    },

    {
	"mace",			{ 1,  1,  1,  1 },	{ 5, 2, 3, 3},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_mace,            	SLOT( 0),       0,      0,
        "",                     "!Mace!",		""
    },

    {
	"polearm",		{ 1, 1, 1,  1 },	{ 6, 6, 6, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_polearm,           SLOT( 0),       0,      0,
        "",                     "!Polearm!",		""
    },
    
    {
	"shield block",		{ 1,  1, 1,  1 },	{ 6, 4, 6, 2},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_shield_block,	SLOT(0),	0,	0,
	"",			"!Shield!",		""
    },
 
    {
	"spear",		{  1,  1,  1,  1 },	{ 4, 4, 4, 3},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_spear,            	SLOT( 0),       0,      0,
        "",                     "!Spear!",		""
    },

    {
	"sword",		{ 1, 1,  1,  1},	{ 5, 6, 3, 2},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_sword,            	SLOT( 0),       0,      0,
        "",                     "!sword!",		""
    },

    {
	"whip",			{ 1, 1,  1,  1},	{ 6, 5, 5, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_whip,            	SLOT( 0),       0,      0,
        "",                     "!Whip!",	""
    },

    {
        "backstab",             { 53, 53,  1, 53 },     { 0, 0, 5, 0},
        spell_null,             TAR_IGNORE,             POS_STANDING,
        &gsn_backstab,          SLOT( 0),        0,     24,
        "backstab",             "!Backstab!",		""
    },

    {
	"bash",			{ 53, 53, 53,  1 },	{ 0, 0, 0, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_bash,            	SLOT( 0),       0,      24,
        "bash",                 "!Bash!",		""
    },

    {
	"berserk",		{ 53, 53, 53, 18 },	{ 0, 0, 0, 5},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_berserk,        	SLOT( 0),       0,      24,
        "",                     "You feel your pulse slow down.",	""
    },

    {
	"dirt kicking",		{ 53, 53,  3,  3 },	{ 0, 0, 4, 4}, 
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_dirt,		SLOT( 0),	0,	24,
	"kicked dirt",		"You rub the dirt out of your eyes.",	""
    },

    {
        "disarm",               { 53, 53, 12, 11 },     { 0, 0, 6, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_disarm,            SLOT( 0),        0,     24,
        "",                     "!Disarm!",		""
    },
 
    {
        "dodge",                { 20, 22,  1, 13 },     { 8, 8, 4, 6},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_dodge,             SLOT( 0),        0,     0,
        "",                     "!Dodge!",		""
    },
 
    {
        "enhanced damage",      { 45, 30, 25,  1 },     { 10, 9, 5, 3},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_enhanced_damage,   SLOT( 0),        0,     0,
        "",                     "!Enhanced Damage!",	""
    },

    {
	"envenom",		{ 53, 53, 10, 53 },	{ 0, 0, 4, 0 },
	spell_null,		TAR_IGNORE,	  	POS_RESTING,
	&gsn_envenom,		SLOT(0),	0,	36,
	"",			"!Envenom!",		""
    },

    {
	"hand to hand",		{ 25,  10, 15, 6 },	{ 8, 5, 6, 4},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_hand_to_hand,	SLOT( 0),	0,	0,
	"",			"!Hand to Hand!",	""
    },

    {
        "kick",                 { 53, 12, 14,  8 },     { 0, 4, 6, 3},
        spell_null,             TAR_CHAR_OFFENSIVE,     POS_FIGHTING,
        &gsn_kick,              SLOT( 0),        0,     12,
        "kick",                 "!Kick!",		""
    },

    {
        "parry",                { 22, 20, 13,  1 },     { 8, 8, 6, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_parry,             SLOT( 0),        0,     0,
        "",                     "!Parry!",		""
    },

    {
        "rescue",               { 53, 53, 53,  1 },     { 0, 0, 0, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_rescue,            SLOT( 0),        0,     12,
        "",                     "!Rescue!",		""
    },

    {
	"trip",			{ 53, 53,  1, 15 },	{ 0, 0, 4, 8},
	spell_null,		TAR_IGNORE,		POS_FIGHTING,
	&gsn_trip,		SLOT( 0),	0,	24,
	"trip",			"!Trip!",		""
    },

    {
        "second attack",        { 30, 24, 12,  5 },     { 10, 8, 5, 3},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_second_attack,     SLOT( 0),        0,     0,
        "",                     "!Second Attack!",	""
    },

    {
        "third attack",         { 53, 53, 24, 12 },     { 0, 0, 10, 4},
        spell_null,             TAR_IGNORE,             POS_FIGHTING,
        &gsn_third_attack,      SLOT( 0),        0,     0,
        "",                     "!Third Attack!",	""
    },

/* non-combat skills */

    { 
	"fast healing",		{ 15, 9, 16,  6 },	{ 8, 5, 6, 4},
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_fast_healing,	SLOT( 0),	0,	0,
	"",			"!Fast Healing!",	""
    },

    {
	"haggle",		{ 7, 18,  1, 14 },	{ 5, 8, 3, 6},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_haggle,		SLOT( 0),	0,	0,
	"",			"!Haggle!",		""
    },

    {
	"hide",			{ 53, 53,  1,  12 },	{ 0, 0, 4, 6},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_hide,		SLOT( 0),	 0,	12,
	"",			"!Hide!",		""
    },

    {
	"lore",			{ 10, 10,  6, 20 },	{ 6, 6, 4, 8},
	spell_null,		TAR_IGNORE,		POS_RESTING,
	&gsn_lore,		SLOT( 0),	0,	36,
	"",			"!Lore!",		""
    },

    {
	"meditation",		{  6,  6, 15, 15 },	{ 5, 5, 8, 8},
	spell_null,		TAR_IGNORE,		POS_SLEEPING,
	&gsn_meditation,	SLOT( 0),	0,	0,
	"",			"Meditation",		""
    },

    {
	"peek",			{  8, 21,  1, 14 },	{ 5, 7, 3, 6},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_peek,		SLOT( 0),	 0,	 0,
	"",			"!Peek!",		""
    },

    {
	"pick lock",		{ 25, 25,  7, 25 },	{ 8, 8, 4, 8},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_pick_lock,		SLOT( 0),	 0,	12,
	"",			"!Pick!",		""
    },

    {
	"sneak",		{ 53, 53,  4,  10 },	{ 0, 0, 4, 6},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_sneak,		SLOT( 0),	 0,	12,
	"",			"You no longer feel stealthy.",	""
    },

    {
	"steal",		{ 53, 53,  5, 53 },	{ 0, 0, 4, 0},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_steal,		SLOT( 0),	 0,	24,
	"",			"!Steal!",		""
    },

    {
	"scrolls",		{  1,  1,  1,  1 },	{ 2, 3, 5, 8},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_scrolls,		SLOT( 0),	0,	24,
	"",			"!Scrolls!",		""
    },

    {
	"staves",		{  1,  1,  1,  1 },	{ 2, 3, 5, 8},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_staves,		SLOT( 0),	0,	12,
	"",			"!Staves!",		""
    },
    
    {
	"wands",		{  1,  1,  1,  1 },	{ 2, 3, 5, 8},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_wands,		SLOT( 0),	0,	12,
	"",			"!Wands!",		""
    },

    {
	"recall",		{  1,  1,  1,  1 },	{ 2, 2, 2, 2},
	spell_null,		TAR_IGNORE,		POS_STANDING,
	&gsn_recall,		SLOT( 0),	0,	12,
	"",			"!Recall!",		""
    }
};

const   struct  group_type      group_table     [MAX_GROUP]     =
{

    {
	"rom basics",		{ 0, 0, 0, 0 },
	{ "scrolls", "staves", "wands", "recall" }
    },

    {
	"mage basics",		{ 0, -1, -1, -1 },
	{ "dagger" }
    },

    {
	"cleric basics",	{ -1, 0, -1, -1 },
	{ "mace" }
    },
   
    {
	"thief basics",		{ -1, -1, 0, -1 },
	{ "dagger", "steal" }
    },

    {
	"warrior basics",	{ -1, -1, -1, 0 },
	{ "sword", "second attack" }
    },

    {
	"mage default",		{ 40, -1, -1, -1 },
	{ "lore", "beguiling", "combat", "detection", "enhancement", "illusion",
	  "maladictions", "protective", "transportation", "weather" }
    },

    {
	"cleric default",	{ -1, 40, -1, -1 },
	{ "flail", "attack", "creation", "curative",  "benedictions", 
	  "detection", "healing", "maladictions", "protective", "shield block", 
	  "transportation", "weather" }
    },
 
    {
	"thief default",	{ -1, -1, 40, -1 },
	{ "mace", "sword", "backstab", "disarm", "dodge", "second attack",
	  "trip", "hide", "peek", "pick lock", "sneak" }
    },

    {
	"warrior default",	{ -1, -1, -1, 40 },
	{ "weaponsmaster", "shield block", "bash", "disarm", "enhanced damage", 
	  "parry", "rescue", "third attack" }
    },

    {
	"weaponsmaster",	{ 40, 40, 40, 20 },
	{ "axe", "dagger", "flail", "mace", "polearm", "spear", "sword","whip" }
    },

    {
	"attack",		{ -1, 5, -1, 8 },
	{ "demonfire", "dispel evil", "dispel good", "earthquake", 
	  "flamestrike", "heat metal", "ray of truth" }
    },

    {
	"beguiling",		{ 4, -1, 6, -1 },
	{ "calm", "charm person", "sleep" }
    },

    {
	"benedictions",		{ -1, 4, -1, 8 },
	{ "bless", "calm", "frenzy", "holy word", "remove curse" }
    },

    {
	"combat",		{ 6, -1, 10, 9 },
	{ "acid blast", "burning hands", "chain lightning", "chill touch",
	  "colour spray", "fireball", "lightning bolt", "magic missile",
	  "shocking grasp"  }
    },

    {
	"creation",		{ 4, 4, 8, 8 },
	{ "continual light", "create food", "create spring", "create water",
	  "create rose", "floating disc" }
    },

    {
	"curative",		{ -1, 4, -1, 8 },
	{ "cure blindness", "cure disease", "cure poison" }
    }, 

    {
	"detection",		{ 4, 3, 6, -1 },
 	{ "detect evil", "detect good", "detect hidden", "detect invis", 
	  "detect magic", "detect poison", "farsight", "identify", 
	  "know alignment", "locate object" } 
    },

    {
	"draconian",		{ 8, -1, -1, -1 },
	{ "acid breath", "fire breath", "frost breath", "gas breath",
	  "lightning breath"  }
    },

    {
	"enchantment",		{ 6, -1, -1, -1 },
	{ "enchant armor", "enchant weapon", "fireproof", "recharge" }
    },

    { 
	"enhancement",		{ 5, -1, 9, 9 },
	{ "giant strength", "haste", "infravision", "refresh" }
    },

    {
	"harmful",		{ -1, 3, -1, 6 },
	{ "cause critical", "cause light", "cause serious", "harm" }
    },

    {   
	"healing",		{ -1, 3, -1, 6 },
 	{ "cure critical", "cure light", "cure serious", "heal", 
	  "mass healing", "refresh" }
    },

    {
	"illusion",		{ 4, -1, 7, -1 },
	{ "invis", "mass invis", "ventriloquate" }
    },
  
    {
	"maladictions",		{ 5, 5, 9, 9 },
	{ "blindness", "change sex", "curse", "energy drain", "plague", 
	  "poison", "slow", "weaken" }
    },

    { 
	"protective",		{ 4, 4, 7, 8 },
	{ "armor", "cancellation", "dispel magic", "fireproof",
	  "protection evil", "protection good", "sanctuary", "shield", 
	  "stone skin" }
    },

    {
	"transportation",	{ 4, 4, 8, 9 },
	{ "fly", "gate", "nexus", "pass door", "portal", "summon", "teleport", 
	  "word of recall" }
    },
   
    {
	"weather",		{ 4, 4, 8, 8 },
	{ "call lightning", "control weather", "faerie fire", "faerie fog",
	  "lightning bolt" }
    }
	
   

};
