Scripting data types
Below are the types of data you can supply to script routines (as shown in the "prototypes" for each script function). BOOL True or False. Lua type: boolean boolean True or False. Lua type: boolean BSTR A character string (eg. "swordfish"). Lua type: string IDispatch An object reference. Lua type: not supported long A 32-bit number (from -2147483647 to +2147483647). Lua type: number short A 16-bit number (from -32768 to +32767). Lua type: number date A date/time field. Lua type: number VARIANT A Visual-Basic "variant" data type, which can hold different types of data. A variant can be "null", "empty", or contain a number, character string, or an array, amongst other things. You can use the Visual Basic "VarType" function to find exactly what sort of data is in a variant. Lua type: any (all variables in Lua can be any type) void No return value. Lua type: nil The safest way to test for "true" or "false" is to assume that zero (0) is false, and any other value is true. Similarly, to supply the value "true" simply supply a 1, and to supply the value "false", supply the value 0. See also ... Script information Scripting functions list Scripting return codes list See Also ... Topic Scripting (Help topic: general=data_types) Documentation contents page