MoveWorldWindowX
Script function world.MoveWorldWindowX Read about scripting Type Method Summary Move and resize a specific world window Prototype `void MoveWorldWindowX(long Left, long Top, long Width, long Height, short Which);` View list of data type meanings Description `This function moves and resizes one of the current world's windows. Specify the left and top co-ordinates in pixels. Specify the width and height of the window in pixels. Note that if you move the window off the screen (eg. to -1000, -1000) it will become invisible. No checking is performed on the arguments to this function. The co-ordinates are relative to the client area of the main MUSHclient window. In other words, position 1, 1 is the very top-left corner of the MUSHclient frame window. The first window is window number 1, the second one is 2, and so on. You create new windows by using Window menu -> New Window.` VBscript example
    MoveWorldWindowX 1, 1, 640, 480, 2  ' move window 2
Jscript example
    MoveWorldWindowX (1, 1, 640, 480, 2)
Lua example
    Not available in Lua - use MoveWorldWindow with a 5th argument instead.
Lua notes
    Lua has an optional 5th argument to MoveWorldWindow which is the window number to move.
Return value
    None.
See Also ... Functions GetMainWindowPosition (Returns the position and size of the main MUSHclient window) GetNotepadWindowPosition (Returns the position and size of the specified notepad window) GetWorldWindowPosition (Returns the position and size of the current world window) GetWorldWindowPositionX (Returns the position and size of a specific world window) MoveMainWindow (Move and resize the main MUSHclient window) MoveNotepadWindow (Move and resize the specified notepad window) MoveWorldWindow (Move and resize a world window) SetWorldWindowStatus (Changes the status of the main world window (maximize/minimize/restore)) (Help topic: function=MoveWorldWindowX) Documentation contents page