EvaluateSpeedwalk
Script function world.EvaluateSpeedwalk Read about scripting Type Method Summary Evaluates a speed walk string Prototype `BSTR EvaluateSpeedwalk(BSTR SpeedWalkString)` View list of data type meanings Description `Converts a supplied string based on the rules for "speed walking". For example: #4n3esuwdLW This would move you: 4 times North, 3 times East, South, Up, West, Down and then "lock west" Actions Actions recognised are: C:close; O:open; L:lock; K:unlock (or nothing for no special action, just walk in that direction) Directions The directions recognised are: N:north, S:south, E:east, W:west, U:up, D:down. Filler You can also enter "F" for a speed walk "filler". This is for MUDs that reject multiple identical commands. For example, if you need to walk West 30 times, but your MUD disconnects you after 20 identical commands, enter: #15w f 15w The exact text that is sent by the "filler" is customisable from the "Input" world configuration screen. A suggested filler command would be something harmless, like LOOK. Multipliers You may also enter a one or two-digit multiplier in the range 1 to 99. The multiplier affects the *next* direction entered, e.g. "5s" means go South 5 times. Spaces are accepted in the speed walk string, and ignored. Non-standard directions You can supply non-standard directions (eg. NE for NorthEast) by putting them in brackets. For example: 5N 4W (ne) (say open sesame) 5U 4(se) You can also supply the "reverse" direction after a "/" character, in case you want to reverse the speedwalk direction later. For example: 5N 4W (ne/sw) (say open sesame/kick door) 5U 4(se/nw) When speedwalking, only the characters before the slash are evaluated.` VBscript example
    world.note world.EvaluateSpeedwalk ("4n3esuwdLW")
Jscript example
    world.note(world.EvaluateSpeedwalk ("4n3esuwdLW"));
PerlScript example
    $world->note($world->EvaluateSpeedwalk ("4n3esuwdLW"));
Python example
    world.note(world.EvaluateSpeedwalk ("4n3esuwdLW"))
Lua example
    Note(EvaluateSpeedwalk ("4n3esuwdLW"))
Return value
    The supplied string, converted from speed walk characters to directions, with a "newline" between each direction.
    If there is an error in the speed walk string then the first character of the returned string will be an asterisk ("*"), and the rest will be an English error message.
See Also ... Topics Aliases Auto-mapper Getting started Speed walking Functions Queue (Queues a command for sending at the "speed walk" rate.) RemoveBacktracks (Removes backtracks from a speed walk string) ReverseSpeedwalk (Reverses a speed walk string) Send (Sends a message to the MUD) SpeedWalkDelay (The number of milliseconds delay between speed walk commands) (Help topic: function=EvaluateSpeedwalk) Documentation contents page