ChatID
Script function world.ChatID Read about scripting Type Method Summary Sends a chat message to a particular chat session Prototype `long ChatID(long ID, BSTR Message, BOOL Emote);` View list of data type meanings Description `This sends a "say" or "emote" to the with that Chat ID. Each call is identified by its "chat ID" - each chat session has a unique ID, which starts at one, and is incremented by one, per world. You can use GetChatList to find a list of chat IDs that is current. You can use ChatGetID to find the chat ID corresponding to a particular chat name. If the "emote" parameter is zero (false) then you will "say" the message, otherwise you will emote it. If you "say" the message, it will appear like this on that person's client: Nick chats to you, 'hi there' If you "emote" the message, it will appear like this on that person's client: To you, Nick laughs The different message (compared to ChatEverybody or ChatGroup) is so you can tell the message was addressed to you personally. The message will be sent even if you have set the "ignore" flag on that person, as presumably you want to override it, if you are addressing a message to them directly.` VBscript example
    ChatID 5, "hi there", 0  ' say it
    ChatID 5, "laughs", 1  ' emote it
Jscript example
    ChatID (5, "hi there", 0);  // say it
    ChatID (5, "laughs", 1);  // emote it
PerlScript example
    ChatID (5, "hi there", 0);  # say it
    ChatID (5, "laughs", 1);  # emote it
Python example
    world.ChatID (5, "hi there", 0)  # say it
    world.ChatID (5, "laughs", 1)  # emote it
Lua example
    ChatID (5, "hi there")  -- say it
    ChatID (5, "laughs", true)  -- emote it
Lua notes
    The Emote argument is optional and defaults to false.
Return value
    eChatIDNotFound: No person of that ID is connected
    eOK: Sent to at least one person
View list of return code meanings See Also ... Topics Chat system Getting started Functions ChatAcceptCalls (Accepts incoming chat calls) ChatCall (Calls a chat server (makes an outgoing call) using the MudMaster chat protocol) ChatCallzChat (Calls a zChat chat server (makes an outgoing call)) ChatDisconnect (Disconnects a current chat call) ChatDisconnectAll (Disconnects all current chat calls) ChatEverybody (Sends a chat message to every connected chat user) ChatGetID (Looks up what chat ID (identifier) corresponds to a particular chat name) ChatGroup (Sends a chat message to every connected chat user in the specified group) ChatMessage (Sends a message to a chat user (raw format)) ChatNameChange (Changes your chat name) ChatNote (Does a note using ANSI codes for the chat system) ChatPasteEverybody (Pastes the clipboard contents to every connected person) ChatPasteText (Pastes the clipboard contents to that person) ChatPeekConnections (Sends a "peek connections" message to the specified chat user) ChatPersonal (Sends a chat message to a particular person) ChatPing (Sends a ping message to the specified chat user) ChatRequestConnections (Sends a "request connections" message to the specified chat user) ChatSendFile (Starts sending a file to the specified chat user) ChatStopAcceptingCalls (Stops this world from accepting chat calls) ChatStopFileTransfer (Stops a file transfer in progress to that chat user) GetChatInfo (Get information about a chat connection) GetChatList (Gets the list of chat sessions) GetChatOption (Gets the value of a chat session option) SetChatOption (Sets the value of a chat session option) (Help topic: function=ChatID) Documentation contents page