Execute
Script function world.Execute Read about scripting Type Method Summary Executes a command as if you had typed it into the command window Prototype `long Execute(BSTR Command);` View list of data type meanings Description `The Execute function lets you execute arbitrary commands as if they were typed into the command window. The command will be parsed exactly the same as the command window parser, depending on currently-set options (eg. speedwalking, command stacking, scripting etc.). The only difference is that the command will: * Not be placed in the command history (as you didn't actually type it in) * Not unpause the output window if it is paused There is a possibility that you might accidentally nest calls to execute, for example if an alias called itself, so MUSHclient limits nested calls to the Execute function to 20 levels of nesting. Note that the Execute function ignores the auto-say setting. Thus you can still use Execute to do things, even if the player has turned on auto-say for a quick chat. However if you are planning to do script commands you will need to be sure that the scripting prefix has not changed. If you are planning to execute a script using Execute you should probably find the current script prefix (using world.GetOption) rather than relying it on being the same all the time.` VBscript example
    world.Execute "north"  ' normal command
    world.Execute "#4s 3e"  ' speed walk
    world.Execute "/world.Debug ""colours "" "  ' execute a script
Jscript example
    world.Execute ("north");  // normal command
    world.Execute ("4s 3e");  // speed walk
    world.Execute ("/world.Debug ("colours ") ");  // execute a script
PerlScript example
    $world->Execute ("north");  # normal command
    $world->Execute ("4s 3e");  # speed walk
Python example
    world.Execute ("north")  # normal command
    world.Execute ("4s 3e")  # speed walk
    world.Execute ("world.Debug ("colours ") ")  # execute a script
Lua example
    Execute ("north")  -- normal command
    Execute ("4s 3e")  -- speed walk
    Execute ("/Debug ('colours') ")  -- execute a script
Return value
    eOK: Executed OK
    eWorldClosed: World is closed
    eCommandsNestedTooDeeply: Commands nested too deeply
View list of return code meanings See Also ... Function Send (Sends a message to the MUD) (Help topic: function=Execute) Documentation contents page