<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE rooms>

<!-- Saved on Tuesday, August 24, 2004, 03:56 PM -->

<rooms>

<item>
  <string
    description="You are standing within the expanse of the famous Darkhaven Square.  A
stone statue of occupies the square's center, surrounded by gardens of
shrubbery which enhance the air of serenity and peace here in the center
of the city.  The main road lead away in the cardinal directions, while
to the northeast and northwest are forested paths.  The spires of a
cathedral can be seen rising to the northwest."
    fr_description="(FR)blah"
    short="Darkhaven Square"
  />
  <number
    vnum="21000"
  />
  <flag
    nomob="0"
    shop="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Vertic Avenue lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21001"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="To the east lies Horizon Road."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21036"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Vertic Avenue lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21042"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="To the west lies Horizon Road."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21039"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="You gaze up into the air."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21337"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The forested path continues..."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21200"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The forested path leads up to the cathedral."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21163"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here the roadway passes by a circular platform, atop which stands a man of
ultimately stern countenance.  A wall surrounding the cathedral rises to
the west, and a small forested area lines the eastern roadway.  Vertic
Avenue ranges to the north and south."
    short="Vertic Avenue"
  />
  <number
    vnum="21001"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Vertic Avenue lies in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21002"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road to the south leads to Darkhaven Square."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Nothing in particular strikes your attention as you walk down this portion
of Vertic Avenue.  It seems almost as if the citizens of the city forgot
to place a statue here, or perhaps a plaque.  The lengthy road ranges
to the north and south."
    short="Vertic Avenue"
  />
  <number
    vnum="21002"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The cobbled roads of Vertic Avenue lie in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21003"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A peculiar section of Vertic Avenue lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21001"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You continue down Vertic Avenue.  To the east you can see the stone structure
of the warrior's, the cathedral rises in the west, and to the north you can
seen an intersection."
    short="Vertic Avenue"
  />
  <number
    vnum="21003"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Vertic Avenue and Justice Road cross just north of here."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21004"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A rather bland portion of Vertic Avenue lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21002"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Vertic Avenue and Justice Road.  To the
north you can see the north gate of Darkhaven.  Justice Road lies to the
east and west, while Vertic Avenue can be seen to the north and south."
    short="Intersection of Vertic Avenue and Justice Road"
  />
  <number
    vnum="21004"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The northern gate can be seen in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21100"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road extends to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21005"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Going south will bring you near the heart of the city."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21003"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road extends to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21035"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This portion of Justice Road seems unkempt.  A whistling northern wind can
be heard passing through the trees to the south, and you smile to yourself
as you continue on your way.  Justice Road stretches to the east and west."
    short="Justice Road"
  />
  <number
    vnum="21005"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21006"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The intersection of Vertic Avenue and Justice Road is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21004"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a solemn section of Justice Road.  A statue depicting a party
of adventurers fighting off an undead dragon sits in the center of the
road.  Blinking back a tear, you remember hearing this tale in a local
inn, and realize that the statue is a memorial.  Justice Road extends to
the east and west."
    short="Justice Road"
  />
  <number
    vnum="21006"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21007"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road extends westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21005"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down Justice Road.  The long road, which lines the northern
wall of Darkhaven, meets up with Hawk Street to the east to form one of the
four corners of Darkhaven.  The street continues westward."
    short="Justice Road"
  />
  <number
    vnum="21007"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road meets Hawk Street to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21008"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21006"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Hawk Street and Justice Road come together here to form one of the four
corners of Darkhaven.  A stone staircase leads upward onto the fantastic
city's battlements, from where even the strongest foe can be repelled.
Hawk Street lies to the south, while Justice Road stretches westward."
    short="Meeting of Hawk Street and Justice Road"
  />
  <number
    vnum="21008"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Hawk Street lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21009"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21007"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The stairs lead up onto Darkhaven's battlements."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21321"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This section of Hawk Street is reserved for storing the eastern wall's
defense supplies.  Quivers of arrows are stacked high into the air,
almost within reach of the guards on the battlements.  Hawk Street
stretches to the north and south."
    short="Hawk Street"
  />
  <number
    vnum="21009"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street meets up with Justice Road to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21008"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Hawk Street continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21010"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This portion of Hawk Street is rather poor and unkempt.  Rags litter the
street, and several of the city's unfortunate have set up residence here.
A tent has been set up on the eastern side of the road, a beggar's home
no doubt.  Hawk Street continues to the north and south."
    short="Hawk Street"
  />
  <number
    vnum="21010"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21009"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road ranges to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21011"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down the northern half of Hawk Street at a brisk pace.
To the east is the towering eastern wall of Darkhaven, while a forest
surrounded by a short wall is to the west.  Hawk Street ranges to the
north and south."
    short="Hawk Street"
  />
  <number
    vnum="21011"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street extends northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21010"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Horizon Road and Hawk Street cross to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21012"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Horizon Road and Hawk Street.  To the
east you can see the massive east gate of Darkhaven, while Hawk Street
lies to the north and south, and Horizon Road runs west."
    short="Intersection of Horizon Road and Hawk Street"
  />
  <number
    vnum="21012"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21011"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="To the east is the eastern gate."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21113"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="You can see Hawk Street stretch far to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21013"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road lies to the east."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21038"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You take a brief pause on your way down Hawk Street, and you can hear the
chirping of birds coming from the other side of the city wall.  Upon
catching your breath, you gather your belongings and continue on your way."
    short="Hawk Street"
  />
  <number
    vnum="21013"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Horizon Road and Hawk Street cross just north of here."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21012"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Market and Hawk Street intersection is south of here."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21014"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Market Street and Hawk Street.  A wall
towers over you to the east, keeping intruders out of Darkhaven.  To
the west are the glorious pavilions and shops of Darkhaven, while
Hawk Street continues to the north and south."
    short="Intersection of Market Street and Hawk Street"
  />
  <number
    vnum="21014"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street lies in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21013"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Hawk Street stretches southward as far as the eye can see."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21015"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The markets of Darkhaven await your arrival and gold."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21050"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This portion of Hawk Street is lined with pine trees and small colorful
gardens.  Two marble benches sit on opposite sides of the cobbled road,
enticing you to rest.  You can see Law Avenue meeting up with Hawk
Street to the south, while to the north is the Market Street and
Hawk Street intersection."
    short="Hawk Street"
  />
  <number
    vnum="21015"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Market Street and Hawk Street meet to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21014"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Gazing southward, you see the southeastern corner of Darkhaven."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21016"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Hawk Street and Law Avenue come together here to form one of the four
corners of Darkhaven.  A stone staircase leads up onto the fantastic
city's battlements, from where even the strongest foe can be repelled.
Hawk Street lies to the north, while Law Avenue stretches westward."
    short="Meeting of Hawk Street and Law Avenue"
  />
  <number
    vnum="21016"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Hawk Street lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21015"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21017"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="Stairs lead up to Darkhaven's battlements."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21314"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down Law Avenue, the road which lines the southern wall
of Darkhaven.  The cobblestones here seem worn and used.  To the north
is the reason for this:  a mount and pet store.  Even from here you can
smell the faint scent of hay.  To the east is one of the four corners
of Darkhaven, while Law Avenue continues westward."
    short="Law Avenue"
  />
  <number
    vnum="21017"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Companions and Mounts shop lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21339"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue joins Hawk Street to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21016"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue stretches westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21018"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A tall statue attracts your attention on this portion of Law Avenue.  The
marble sculpture is of a man in his late forties wielding a blade of ebony
against an unseen attacker, although from the man's posture it is obvious
that his opponent was enormous.  A small golden plaque sits near the
statue, explaining its importance.  The road stretches both east and west."
    short="Law Avenue"
  />
  <number
    vnum="21018"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road extends eastward."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21017"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue stretches westward as far as the eye can see."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21019"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Although you pass by the building to the north frequently, you still have
trouble believing it stands there.  The Dragon Exports, known for bizarre
dragon collectibles and occultic behavior, has set up a Darkhaven branch
inside the large stone structure to the north.  The road ranges to the
east and west from here."
    short="Law Avenue"
  />
  <number
    vnum="21019"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21018"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Vertic Avenue and Law Avenue cross to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21020"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Vertic Avenue and Law Avenue.  Gazing to
the south, you see the massive south gate of Darkhaven.  The cobbled roads
of Vertic Avenue and Law Avenue lie in the four cardinal directions."
    short="Intersection of Vertic Avenue and Law Avenue"
  />
  <number
    vnum="21020"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="To the north is Vertic Avenue."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21044"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You see the legendary Law Avenue."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21019"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="To the south is Darkhaven's southern gate."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21074"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue extends to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21021"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are traversing the cobblestone roads of Law Avenue at a brisk pace.
To the north is the Darkhaven Art Gallery, a building known throughout
the the world for its rare beauty and exquisite art.  You feel almost
like paying the ancient building a visit.  Law Avenue extends to the
east and west."
    short="Law Avenue"
  />
  <number
    vnum="21021"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue and Vertic Road cross to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21020"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue ranges to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21022"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a rather commercial part of Law Avenue.  Merchants
hassle you to spend your gold as you attempt to continue on your way.
Glancing to the north, you see the only shop worth visiting, owned by
the respectable Annir.  Law Avenue stretches to the east and west."
    short="Law Avenue"
  />
  <number
    vnum="21022"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A clothing shop is situated to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21066"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue extends to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21021"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue stretches westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21023"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This stretch of Law Avenue is cobbled and well kept, like most of the
streets of Darkhaven.  Looking northward, you see a small mansion which
seems abandoned.  Two stone gargoyles guard the gates to the strange
building, their ruby eyes glowing softly.  The lengthy cobblestone
road extends to the east and west."
    short="Law Avenue"
  />
  <number
    vnum="21023"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="An abandoned mansion is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21353"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue continues in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21022"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Law Avenue clashes with Falcon Road to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21024"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Falcon Road and Law Avenue come together here to form one of the four
corners of Darkhaven.  A stone staircase leads up onto the fantastic
city's battlements, from where even the strongest foe can be repelled.
Falcon Road lies to the north, while Law Avenue stretches eastward."
    short="Meeting of Falcon Road and Law Avenue"
  />
  <number
    vnum="21024"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Falcon Road lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21025"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Law Avenue lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21023"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The stairs lead up to Darkhaven's battlements."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21307"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You pick up your pace as you travel down this portion of Falcon Road.
Gazing eastward, you see what is easily the darkest alley in the city,
though a glimmer of light can be seen flickering in the shadows of
the slim street.  To the north is an intersection, while Falcon
Road continues to the south."
    short="Falcon Road"
  />
  <number
    vnum="21025"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Thieves Alley is east of here."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21026"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Thieves Alley is east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21063"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="One of the four corners of Darkhaven is located to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21024"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Market Street and Falcon Road.  A wall
towers over you to the west, keeping intruders out of Darkhaven.  To the
east are the glorious pavilions and shops of Darkhaven, while Falcon
Road continues to the north and south."
    short="Intersection of Market Street and Falcon Road"
  />
  <number
    vnum="21026"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Falcon Road lies in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21027"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You gaze at the pavillions and shops of Market Street."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21045"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="To the south is Falcon Road."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21025"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a poorer section of Falcon Road.  The cobbled roads
seem unkept and dirty, definitely unusual in this city which represents
hope and order.  The street ranges to the north and south."
    short="Falcon Road"
  />
  <number
    vnum="21027"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Horizon Road and Falcon Road cross to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21028"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Market Street and Falcon Road cross just south of here."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21026"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Horizon Road and Falcon Road.  Gazing to
the west, you see the huge west gate of Darkhaven.  The cobbled roads of
Horizon Road and Falcon Road lie in the four cardinal directions."
    short="Intersection of Horizon Road and Falcon Road"
  />
  <number
    vnum="21028"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The cobbled streets of Falcon Road lie to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21029"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Walking in this direction will lead you into the very heart of the city."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21041"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Falcon Road lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21027"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="To the west is the west gate of Darkhaven."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21088"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a rarely used portion of Falcon Road.  To the east is
Darkhaven's church, while Falcon Road ranges to the north and south."
    short="Falcon Road"
  />
  <number
    vnum="21029"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Falcon Road stretches northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21030"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The intersection of Horizon Road and Falcon Road is south of here."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21028"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk through a poor, almost abandoned section of Darkhaven.  Indeed,
this portion of Falcon Road is neither dirty nor clean, just untouched.
The cobbled road continues to the north and south."
    short="Falcon Road"
  />
  <number
    vnum="21030"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Falcon Road extends northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21031"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Falcon Road stretches southward."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21029"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here you spy the spires and stained glass windows of the cathedral peeking
out peek out from the lush green forest cultivated in the center of this
thriving city.  Falcon Road ranges to both the north and south."
    short="Falcon Road"
  />
  <number
    vnum="21031"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Falcon Road meets with Justice Road to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21032"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Falcon Road lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21030"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Falcon Road and Justice Road come together here to form one of the four
corners of Darkhaven.  A stone staircase lead upward onto the fantastic
city's battlements, from where even the strongest foe can be repelled.
Falcon Road lies to the south, while Justice Road stretches eastward."
    short="Meeting of Falcon Road and Justice Road"
  />
  <number
    vnum="21032"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21033"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Falcon Road lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21031"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The stairs lead up to Darkhaven's battlements."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21328"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This is a rather unremarkable portion of Justice Road, as nothing out
of the ordinary pokes at your attention.  The northern wall lines the
cobbled street, which ranges to the east and west."
    short="Justice Road"
  />
  <number
    vnum="21033"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road stretches eastward."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21034"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road and Falcon Road meet to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21032"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You travel down an eerie portion of Justice Road.  In the forest to the
south you can hear strange chants to Thoric.  The mysterious melody sends
shivers down your spine, making you wonder who would sing such a song in
a city of peace and goodness.  Justice Road stretches east and west."
    short="Justice Road"
  />
  <number
    vnum="21034"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Justice Road lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21035"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21033"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking cautiously through this part of Justice Road.  Lately you
have heard rumors of thieves prowling these parts, mocking the very name
of the road.  The cobbled street ranges to the east and west."
    short="Justice Road"
  />
  <number
    vnum="21035"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The intersection of Vertic Avenue and Justice Road is east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21004"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Justice Road stretches westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21034"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Travelling the cobbled streets of Horizon Road, you are pleased to see the
ancient Darkhaven Town Hall still stands.  Horizon road continues to the
east and west."
    short="Horizon Road"
  />
  <number
    vnum="21036"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Horizon Road stretches onward in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21037"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road to the west leads to Darkhaven Square."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="While traversing Horizon Road, you gaze up at the Darkhaven Tower of
Sorcery, whose entrance lies to the south.  The lengthy cobblestone
road stretches to the east and west."
    short="Horizon Road"
  />
  <number
    vnum="21037"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Horizon Road continues in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21038"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The gates to Darkhaven's Tower of Sorcery are to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21126"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road continues in this direction."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21036"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Young and giddy adventurers pass you as you travel this portion of Horizon
Road.  Gazing southward, you see the illustrious Darkhaven Academy, which
has the responsibility of training new adventurers.  The cobbled streets
of Horizon Road continue to the east and west."
    short="Horizon Road"
  />
  <number
    vnum="21038"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The intersection of Horizon Road and Hawk Street lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21012"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The entrance to Darkhaven Academy lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21280"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road stretches to the west as far as the eye can see."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21037"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You quicken your pace as you walk down the cobblestones of Horizon Road.
Gazing to the north, you see the cathedral in all its beauty.  To the east
is Darkhaven Square, while Horizon Road leads on to the west.  The Western
Hall, a popular point of congregation, is situated in a building just to
the south."
    short="Horizon Road"
  />
  <number
    vnum="21039"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road to the east leads to Darkhaven Square."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Western Hall lies in this direction."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21335"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road stretches onward as far as the eye can see."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21040"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here the city's inn stands to the south, and you make note to remember
this location for later.  Gazing to the east and west, you can see nothing
but Horizon Road."
    short="Horizon Road"
  />
  <number
    vnum="21040"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Horizon Road stretches further eastward."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21039"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The town inn awaits."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21069"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road stretches further westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21041"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Cheery laughter can be heard in this section of Horizon Road.  Listening
closely, you are not surprised to find the laughter coming from the tavern
to the south.  Peasants passing by also seem interested in those who can
find joy in these dark times.  Horizon Road ranges to the east and west."
    short="Horizon Road"
  />
  <number
    vnum="21041"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Horizon Road continues in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21040"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The tavern lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21068"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Horizon Road and Falcon Road cross to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21028"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are travelling upon the southern portion of Vertic Avenue.  The tents
of the Darkhaven markets rise high into the air to the east and west.  The
cobblestone road stretches to the north and south, where you can see a
bustling intersection."
    short="Vertic Avenue"
  />
  <number
    vnum="21042"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The road to the north leads to Darkhaven Square."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A bustling intersection lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21043"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the intersection of Vertic Avenue and Market Street.  The
intersection bustles with activity as citizens go about their business.
To the east and west runs Market Street, lined with the exotic shops of
Darkhaven, while Vertic Avenue lies to the north and south."
    short="Intersection of Vertic Avenue and Market Street"
  />
  <number
    vnum="21043"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Vertic Avenue lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21042"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You can see the exotic markets of Darkhaven."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21048"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Vertic Avenue stretches to the south as far as the eye can see."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21044"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="You can see the exotic markets of Darkhaven."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21047"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="While traversing the busy, cobbled streets of Darkhaven, you notice
a particularly dark alley to the west which citizens commonly avoid.
Grinning, you imagine the cloaked thief lurking in the shadows.
Vertic Avenue extends to the north and south."
    short="Vertic Avenue"
  />
  <number
    vnum="21044"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Intersection of Vertic Avenue and Market Street"
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21043"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The intersection of Vertic Avenue and Law Avenue lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21020"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="You can't make out any details about the dark alley."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21065"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You smile at the sight of the familiar Market Street and its glorious
pavilions.  A fiery ruby catches your eye in the shop to the south,
while the shop to the north is eerily silent.  Market Street extends
to the east and west."
    short="Market Street"
  />
  <number
    vnum="21045"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A scribe's shop is situated just north of here."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21051"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="More shops attract your attention to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21046"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A jewelry shop has been set up in the tent to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21052"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Market Street meets up with Falcon Road to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21026"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Citizens of Darkhaven scamper around you, anxious to finish their shopping.
Gazing northward, you can see a female elf brewing a multitude of potions,
while to the south you see Darkhaven's courier service.  Market Street
ranges to the east and west."
    short="Market Street"
  />
  <number
    vnum="21046"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Alchemist's is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21054"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="More shops attract your attention to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21047"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Darkhaven mail service is situated in a building to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21053"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="More shops attract your attention to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21045"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The cobbled road is buzzing with activity.  Eager shouts from numerous tents
and pavilions encourage potential customers to come inspect a shopkeeper's
wares.  To the north is the Magician's Tent, while a dealer in parchment is
to the south.  Market Street stretches to the east and west."
    short="Market Street"
  />
  <number
    vnum="21047"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The wizard's tent is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21055"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You see the intersection of Vertic Avenue and Market Street."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21043"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A parchment store lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21056"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="More shops attract your attention to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21046"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The cobbled road is buzzing with activity.  Eager shouts from numerous tents
and pavilions encourage potential customers to come inspect a shopkeeper's
wares.  To the north is the Food Market, while the tent to the south is
dedicated to repairing items.  Market Street stretches to the east and west."
    short="Market Street"
  />
  <number
    vnum="21048"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The butcher's shop lies in this direction."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21057"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="More shops attract your attention in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21049"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="You can see a stocky dwarf repairing equipment."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21058"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The intersection of Vertic Avenue and Market Street lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21043"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Citizens of Darkhaven scamper about you, eager to finish their shopping.
The aroma of fresh bread assails your nose, coming from a bakery to the
north, and the clanging of metal on metal rings out from Darkhaven's
armoury to the south.  Market Street ranges to the east and west."
    short="Market Street"
  />
  <number
    vnum="21049"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="You can see a bakery to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21060"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="More shops attract your attention in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21050"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Solid Parry is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21059"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="More shops attract your attention in this direction."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21048"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You smile at the familiar sight of Market Street and its glorious pavilions.
The ring of sword on sword can be heard to the south, while the dairy is
situated to the north.  Market Street extends east and west."
    short="Market Street"
  />
  <number
    vnum="21050"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The dairy to the north deals in all dairy products."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21061"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Market Street joins up with Hawk Street to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21014"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Weapons can be bought or sold in the store to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21062"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="More shops attract you in this direction."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21049"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself in a quiet section of the tent.  All that can be heard is
the constant scratching of quill on parchment and scrolls litter the floor,
although most have been carefully categorized and placed into different
boxes.  A desk sits in the center of the room, where the scribe writes an
infinite amount of scrolls.  You almost pity the man his job, until you see
his coin pouch.  To the east is the apothecary, while a tent opening to the
south leads back out onto Market Street."
    fr_description="(FR)You find yourself in a quiet section of the tent.  All that can be heard is
the constant scratching of quill on parchment and scrolls litter the floor,
although most have been carefully categorized and placed into different
boxes.  A desk sits in the center of the room, where the scribe writes an
infinite amount of scrolls.  You almost pity the man his job, until you see
his coin pouch.  To the east is the apothecary, while a tent opening to the
south leads back out onto Market Street."
    shop_buy_types="scroll"
    shop_stock="21005, 21006, 21007"
    short="The Scribe's Tent"
  />
  <number
    vnum="21051"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The alchemist's tent lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21054"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21045"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A locked display box dominates this particular shop.  Under the glass
of the box are a myriad of gems, each lying gently upon a miniscule cushion.
Hanging from the walls are various paintings, while sculptures take up the
rest of the floor space.  To the east is Darkhaven's courier, while an
opening in the tent to the north leads back out onto Market Street."
    short="The Shining Emerald"
  />
  <number
    vnum="21052"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="An opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21045"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Darkhaven's courier lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21053"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="An immense bookshelf set against the southern wall of the tent has been
organized into small slots, each containing letters to and from the citizens
of Darkhaven.  Errand boys are constantly coming in and collecting packets
for delivery.  To the east is the Quill and Parchment shop, while the shop
to the west deals in jewelry and other rare treasures.  An opening in the
tent leads back out onto Market Street to the north."
    short="The Darkhaven Courier"
  />
  <number
    vnum="21053"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="An opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21046"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Quill and Parchment shop lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21056"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A silent corner of the courier makes a good spot for composing thoughts."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21409"
  />
  <flag
    closed="0"
    exit="1"
    nomob="1"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A dealer in fine jewelry has set up a shop to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21052"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This portion of the tent is filled with the scent of chemicals. Wooden
shelves are lined with potions, each of varying colors. A counter sits
in the center of the room. Walking nearer, you notice a small plaque
on the counter which reads 'Success lies in alchemy'. An opening in the
tent leads back out onto Market Street lies to the south, while two
other magic shops are situated to the east and west."
    fr_description="(FR)This portion of the tent is filled with the scent of chemicals. Wooden
shelves are lined with potions, each of varying colors. A counter sits
in the center of the room. Walking nearer, you notice a small plaque
on the counter which reads 'Success lies in alchemy'. An opening in the
tent leads back out onto Market Street lies to the south, while two
other magic shops are situated to the east and west."
    shop_buy_types="pill, potion"
    shop_stock="21000, 21001, 21002, 21003, 21004"
    short="The Alchemist's"
  />
  <number
    vnum="21054"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="To the east is the wizard's tent."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21055"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21046"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A scribe's shop lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21051"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A musty odor fills your nostrils as you inhale.  Bookcases hug the walls
of this part of the tent, each shelf filled with magical items.  As you
begin to inspect several of the shelves, you notice they are all covered
in dust.  A square wooden counter sits in the center of the room, and an
opening in the tent leads back out onto Market Street, while the
Alchemist's tent lies to the west."
    fr_description="(FR)A musty odor fills your nostrils as you inhale.  Bookcases hug the walls
of this part of the tent, each shelf filled with magical items.  As you
begin to inspect several of the shelves, you notice they are all covered
in dust.  A square wooden counter sits in the center of the room, and an
opening in the tent leads back out onto Market Street, while the
Alchemist's tent lies to the west."
    shop_buy_types="wand, staff"
    shop_stock="21046, 21049"
    short="The Wizard's Tent"
  />
  <number
    vnum="21055"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The opening in the tent leads back out to Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21047"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="You can see the alchemist's tent."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21054"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself in a rather small and empty shop.  Parchments tied
into neat packs lie about in an unorganized manner.  A counter in the
center of the room houses numerous plain quills, as well as a couple
more unique writing tools.  The Darkhaven courier is to the west, and
the newsletter's public office is to the south, while an opening in
the tent to the north leads back out onto Market Street."
    short="Quills and Parchments"
  />
  <number
    vnum="21056"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="An opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21047"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Darkhaven Courier is situated in the shop to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21053"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The smell of fresh meat is present in the air of this shop.  Kept cool in
magically frosted vaults, the city butcher sells his meats here, imported
from lands far distant.  To the south is the famous Market Street, while
the Darkhaven Bakery lies to the east."
    fr_description="(FR)The smell of fresh meat is present in the air of this shop.  Kept cool in
magically frosted vaults, the city butcher sells his meats here, imported
from lands far distant.  To the south is the famous Market Street, while
the Darkhaven Bakery lies to the east."
    shop_stock="21014, 21015, 21016"
    short="The Butcher's Shop"
  />
  <number
    vnum="21057"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The city bakery is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21060"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="An opening in the tent allows you to return to Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21048"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand within the sweltering tent of the city's blacksmith.  Darkhaven's
armourer lies to the east, while an opening in the tent leads back out onto
Market Street."
    short="The Blacksmith's Tent"
  />
  <number
    vnum="21058"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21048"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The armourer's shop lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21059"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This shop's owner is a dedicated creator of armor and shields.  Having lost
her son to shabby equipment, she took up the job of putting protective suits
of mail together.  To the west is the blacksmith's, while the armourer's is
to the east.  An opening in the tent leads back out north onto Market Street."
    fr_description="(FR)This shop's owner is a dedicated creator of armor and shields.  Having lost
her son to shabby equipment, she took up the job of putting protective suits
of mail together.  To the west is the blacksmith's, while the armourer's is
to the east.  An opening in the tent leads back out north onto Market Street."
    shop_buy_types="armor"
    shop_stock="21057, 21058, 21059, 21060, 21061, 21062, 21063, 21064, 21065, 21066"
    short="Armory"
  />
  <number
    vnum="21059"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21049"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The weaponry shop is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21062"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The blacksmith's is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21058"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens
of the marvelous city, each waiting in line for their daily bread.  Gazing
eastward, you see a farmer's shop which sells all forms of dairy products.
A butcher's shop also lies to the west, while an opening in the tent to
the south leads back out onto Market Street."
    fr_description="(FR)Upon entering the Darkhaven Bakery, you find yourself surrounded by citizens
of the marvelous city, each waiting in line for their daily bread.  Gazing
eastward, you see a farmer's shop which sells all forms of dairy products.
A butcher's shop also lies to the west, while an opening in the tent to
the south leads back out onto Market Street."
    shop_stock="21020, ,21021"
    short="The Darkhaven Bakery"
  />
  <number
    vnum="21060"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Dairy products can be bought in the shop to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21061"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="An opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21049"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The butchery lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21057"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This small shop smells strongly of cheese, as dozens of types of cheeses
have been laid out and labeled properly on several long shelves.  You notice
many bottles of milk, considered to be more important than even water,
carefully stacked in the northeast corner.  To the west is the Darkhaven
Bakery, while Market Street lies to the south."
    fr_description="(FR)This small shop smells strongly of cheese, as dozens of types of cheeses
have been laid out and labeled properly on several long shelves.  You notice
many bottles of milk, considered to be more important than even water,
carefully stacked in the northeast corner.  To the west is the Darkhaven
Bakery, while Market Street lies to the south."
    shop_stock="21017, 21018, 21019"
    short="The Dairy Tent"
  />
  <number
    vnum="21061"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="An opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21050"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Darkhaven Bakery is situated in the shop to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21060"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Racks line the walls of this tent, each filled to the brim with weapons.
You grin evilly at the items of destruction, and try out a couple on the
practice dummies hung from the ceiling.  A counter in the center of the
room is where the keeper of this shop does business.  To the west is
the armourer's shop, while an opening in the tent to the north leads
back out onto Market Street."
    fr_description="(FR)Racks line the walls of this tent, each filled to the brim with weapons.
You grin evilly at the items of destruction, and try out a couple on the
practice dummies hung from the ceiling.  A counter in the center of the
room is where the keeper of this shop does business.  To the west is
the armourer's shop, while an opening in the tent to the north leads
back out onto Market Street."
    shop_buy_types="weapon"
    shop_stock="21068, 21069, 21081, 21082"
    short="Weaponry Shop"
  />
  <number
    vnum="21062"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The opening in the tent leads back out onto Market Street."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21050"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Solid Parry is situated to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21059"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking through a particularly dark and unkempt alley of Darkhaven.
Rats scurry across the cobbled ground, squeaking at you.  Empty crates and
tattered rags are lying about.  The alley opens up to Falcon Road to the
west, while to the east the darkness deepens."
    short="Thieves Alley"
  />
  <number
    vnum="21063"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Thieves Alley continues in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21064"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Falcon Road lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21025"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking through a particularly dark and unkempt alley of Darkhaven.
Rats scurry across the cobbled ground, squeaking at you.  Empty crates and
tattered rags are lying about.  The alley stretches to the east and west,
while the mysterious Guild of Thieves lies to the north."
    short="Thieves Alley"
  />
  <number
    vnum="21064"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The thieves of Darkhaven have set up their guild in the building to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21141"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Thieves Alley continues in this direction."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21065"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Thieves Alley continues in this direction."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21063"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking through a particularly dark and unkempt alley of Darkhaven.
Rats scurry across the cobbled ground, squeaking at you.  Empty crates and
tattered rags are lying about.  The alley opens up to Vertic Avenue to the
east, while to the west the darkness deepens."
    short="Thieves Alley"
  />
  <number
    vnum="21065"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Vertic Avenue lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21044"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Thieves Alley continues in this direction."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21064"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The shop you have entered smells heavily of leather.  Gazing about, you
see all manner of clothing, from leather to silk.  A wooden counter lines
the northern wall of the shop, and several stalls line the eastern wall,
where you can try on your clothes.  A door to the south leads back out
onto Law Avenue."
    fr_description="(FR)The shop you have entered smells heavily of leather.  Gazing about, you
see all manner of clothing, from leather to silk.  A wooden counter lines
the northern wall of the shop, and several stalls line the eastern wall,
where you can try on your clothes.  A door to the south leads back out
onto Law Avenue."
    shop_buy_types="armor"
    shop_stock="21076, 21077, 21078, 21079, 21080"
    short="Annir's Clothing"
  />
  <number
    vnum="21066"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The door leads back out onto Law Avenue"
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21022"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk into a large shop which smells of horses and hay.  Behind the long
wooden counter are dozens of cages containing varying types of animals.  You
can hear the sounds of horses coming from a store room in the back of the
shop.  A door to the south leads back out onto the busy Law Avenue."
    short="Companions and Mounts"
  />
  <number
    vnum="21067"
  />
  <flag
    nomob="1"
  />
</item>

<item>
  <string
    description="You enter the city's grungy tavern, in fact the only bar inside the city
itself, appropriately connected to the city's inn to the east.  Smoke and
the smell of alcohol mix with laughter, quickly giving you a dull headache.
To the east is town inn, while the fresh air of the outdoors stands at
bay to the north."
    fr_description="(FR)You enter the city's grungy tavern, in fact the only bar inside the city
itself, appropriately connected to the city's inn to the east.  Smoke and
the smell of alcohol mix with laughter, quickly giving you a dull headache.
To the east is town inn, while the fresh air of the outdoors stands at
bay to the north."
    shop_stock="21008, 21009, 21010"
    short="The Tavern"
  />
  <number
    vnum="21068"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A door leads out onto Horizon Road."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21041"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The inn lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21069"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here a weary traveller can seek a good rest in comfort without fear of
theft or, worse yet, murder.  A long counter stretches across much of
the room, and for a few coins the innkeeper will gladly rent you one
of his rooms.  Drunken laughter emerges from a hall to the west.  To
the south beyond a door barred by the innkeeper are the rooms."
    short="The Darkhaven Inn"
  />
  <number
    vnum="21069"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Horizon Road lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21040"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The tavern lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21068"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Runes of protection and preservation have been carefully engraved in the
walls of this chamber.  It is here that the archmages of the guild leave
behind various scrolls, staves and wands which hold little value for them
but may be of great use to an initiate.  The powerful magic being worked
in this room gives you the feeling that the items left here could survive
the greatest of calamities.  A corridor leads back to the guild's main
hall to the northeast."
    short="A Chamber Covered with Runes"
  />
  <number
    vnum="21071"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The corridor leads back to the guild's main hall."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21127"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This hall is slightly smaller than the Court of the Conclave, for it
is reserved for the members of the Red Robes only. The seats in this
room are all crafted of plain grey stone, and circle the slate podium
sitting in the center of the hall.  A lone aisle leads back to the
Court of the Conclave."
    short="The Court of the Red Robes"
  />
  <number
    vnum="21072"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Court of the Conclave lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21133"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This hall is slightly smaller than the Court of the Conclave, for it is
reserved for the members of the Black Robes only.  The seats in this room
are all crafted of dark obsidian and circle the onyx podium lying in the
hall's center.  A sole aisle leads back to the Court of the Conclave."
    short="The Court of the Black Robes"
  />
  <number
    vnum="21073"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The Court of the Conclave is to the northwest."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21133"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand inside the southern gate of Darkhaven.  To the north is the
intersection of Vertic Avenue and Law Avenue."
    short="Inside the Southern Gate"
  />
  <number
    vnum="21074"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Two roads cross to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21020"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The gate leads outside of Darkhaven."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21075"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing just outside the southern gate of Darkhaven.  To the south
you see the southern bridge, which crosses the Darkhaven River.  As you are
about to leave, something compels you to investigate the foliage near here."
    short="Outside the Southern Gate"
  />
  <number
    vnum="21075"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The gate leads into the city of Darkhaven."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21074"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A path begins to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21124"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A path begins to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21076"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road just west of the southern gate.  The path extends to
the east and west."
    short="On a Trail West of the Southern Gate"
  />
  <number
    vnum="21076"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="To the east the southern gate of Darkhaven."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21075"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21077"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road set against the southern wall of Darkhaven.  The
blue waters of Darkhaven River can be seen to the south.  The trail you
so faithfully travel continues to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21077"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21076"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21078"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt path rounding the southern wall of Darkhaven.  The
familiar sound of running water emanates from the Darkhaven River to
the south.  The trail stretches to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21078"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21077"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The trail continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21079"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt trail which lines the southern wall of Darkhaven.
The sound of rushing water can be heard to the south, surely coming
from Darkhaven River.  The road extends to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21079"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21078"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21080"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road hugging the southern wall of Darkhaven.  A
steep hill, one too steep to descend, lies to the south, cradling
Darkhaven River.  The trail ranges to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21080"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21079"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21081"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You have come to what remains of Darkhaven's ancient stone bridge, which
allowed passage to what was once the concourse.  Its supports are cracked,
and the entire structure seems liable to fall into the Darkhaven River
at any moment.  To the north and east are two plain dirt roads, while
you can see the ruins of the concourse to the south."
    short="Before the Precarious Bridge"
  />
  <number
    vnum="21081"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A path begins to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21082"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A road begins to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21080"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The precarious bridge lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21296"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You travel a dirt road hugging the western wall of Darkhaven.  The stunted
trees of Haon Dor can be seen to the west, while the trail ranges to the
north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21082"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21083"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The trail continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21081"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt path situated but a few feet west of Darkhaven.
The dark forest of Haon Dor lies to the west, while the unkempt
road stretches to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21083"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The trail continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21084"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21082"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt trail set against the western wall of Darkhaven.
The gloomy forest of Haon Dor is situated to your west, while the
path extends to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21084"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The road continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21085"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21083"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road hugging the western wall of Darkhaven.  The
forest of Haon Dor lies to the west, while the path ranges to the
north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21085"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21086"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21084"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road hugging the western wall of Darkhaven.  Gazing
northward, you see a patrol of guards returning to their city after a
hard day's work.  The path continues to the south."
    short="On a Trail South of the Western Gate"
  />
  <number
    vnum="21086"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The western entrance to Darkhaven lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21087"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The train continues rounding the city wall of Darkhaven."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21085"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing just outside the western gate of Darkhaven.  Gazing up at
the battlements, you notice a particularly well dressed lord organizing this
gate's defense.  A dirt road lies to the north and south, circling around
Darkhaven.  To the west you see a wide path which passes through the
dark forest of Haon Dor."
    short="Outside the Western Gate"
  />
  <number
    vnum="21087"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A path begins to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21089"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The gate leads into the city of Darkhaven."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21088"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A road begins to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21086"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand the western gate of Darkhaven.  To the east is the intersection of
Horizon Road and Falcon Road."
    short="Inside the Western Gate"
  />
  <number
    vnum="21088"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Two roads cross to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21028"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues deep into the forests of Haon Dor."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21087"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down an endless dirt road which circles the city of
Darkhaven.  To the west is the forest of Haon Dor, and from somewhere
within a crow resting in a tree cries out at you.  The western gate
of Darkhaven is just south of here, and the path stretches northward."
    short="On a Trail North of the Western Gate"
  />
  <number
    vnum="21089"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21090"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The western gate is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21087"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road which circles the city of Darkhaven.  A trail
extends westward into a strange forest.  A wooden sign at the path's
entrance attracts your attention, while the road stretches off to
the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21090"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21091"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21089"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Thick brambles and overhanging twigs part to reveal a narrow trail."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21401"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are circling the city of Darkhaven by way of a long dirt road.
To the south is an entrance to the Pixie Forest, while the path
continues northward."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21091"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21092"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21090"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Your legs begin to feel weak and you realize that you have been in the
wilderness far too long.  A nice rest in Darkhaven will do you much
good.  The unending dirt road stretches to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21092"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21093"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The trail continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21091"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The long dirt road curves around the northwestern corner of Darkhaven
just north of here.  A gentle sea breeze cools your skin, coming from
the northwest.  The lengthy trail also continues to the south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21093"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A gentle sea breeze is coming in from the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21094"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21092"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The long dirt road circles around the northwest corner of Darkhaven's
city walls.  A small trail branches off here, heading roughly westward,
and the smell of a gentle sea breeze blows in from this direction.
The path continues to the east and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21094"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21095"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21093"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The long dirt road curves around the northwest corner of Darkhaven west
of here.  The unending road continues to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21095"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21096"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21094"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Lying at your feet is the freshly severed head of a cityguard.  A scroll
has been tied to the horrid gift, obviously a message to Darkhaven.  The
dirt road extends to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21096"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The trail continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21097"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21095"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The ground here is packed in, not like the loose dirt you have become
accustomed to.  Two tracks stretch across the terrain, those of a horse
and the cart it was pulling.  The road stretches to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21097"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21098"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21096"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a dirt road just west of Darkhaven's northern gate.
Footprints in the dirt tells you that a patrol of guards passed not long
ago. The trail ranges to the east and west."
    short="On a Trail West of the Northern Gate"
  />
  <number
    vnum="21098"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Darkhaven's northern gate is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21099"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21097"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a dirt road just west of the northern gate.  Footprints
in the dirt tells you that a patrol of guards passed not long ago.  The trail
ranges to the east and west."
    short="Outside the Northern Gate"
  />
  <number
    vnum="21099"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path begins to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21101"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The gate leads into Darkhaven."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21100"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road begins to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21098"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand inside the northern gate of Darkhaven.  To the south lies the
intersection of Vertic Avenue and Justice Road."
    short="Inside the Northern Gate"
  />
  <number
    vnum="21100"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The gate leads out of Darkhaven."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21099"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Two roads meet to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21004"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a dirt road not far east of the northern gate.  Tracks
in the ground show that a band of men passed not long ago, probably a roving
patrol of guards.  The road extends to the east and west."
    short="On a Trail East of the Northern Gate"
  />
  <number
    vnum="21101"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The trail continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21102"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Darkhaven's northern gate is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21099"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are a plain road which lines to the northern wall of Darkhaven.
A broken sign lies in the dirt, its message still visible in black
letters.  The road ranges to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21102"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21103"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21101"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You feel a craving for adventure and excitement as you walk down this bland
road which circles the city of Darkhaven.  A forest to the north blocks your
view of the plains.  The path stretches to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21103"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21105"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The trail continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21102"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a long dirt road which circles the city of Darkhaven.  The path
curves around here, eventually bringing you to the northern gate."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21105"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21106"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21103"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The path curves around the northeastern corner of Darkhaven here.
Thick, impassable woods are to the north and east, while the long
dirt road continues to the west and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21106"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21107"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path stretches westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21105"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The long path begins to curve here, preparing for a turn around the
northeastern corner of Darkhaven.  A line of archers stand atop the
city's battlements.  The path stretches to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21107"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path curves around the northeastern corner."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21106"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21108"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a long dirt road which lines the eastern wall of Darkhaven.
A thick, impassable forest lies to the east, while to the north the
trail begins to curve."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21108"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The trail stretches northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21107"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21109"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A mystical portal floats in the sky above here, the glowing myriad
of colors which emanates from within mesmerizes you, urging you to
explore what lies beyond.  Suddenly a moment of clarity comes to
you as you realize the dangers of entering the Machine Dream.
You think twice about taking the step, and cast your eyes down the
dirt road which leads north and south from here."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21109"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The road heads northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21108"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road extends to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21110"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You begin to kick a rock down the long dirt trail, growing bored at
the endless trees to the east and the limitless wall to the west.
Yet the trail continues to the north and south, leading onward
around the city of Darkhaven."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21110"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21109"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21111"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a trail just north of the eastern gate.  A forest thick
with undergrowth is to the east, and as you approach it you realize it is
too dense to allow you to proceed further.  The long road extends to the
north and south."
    short="On a Trail North of the Eastern Gate"
  />
  <number
    vnum="21111"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21110"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Darkhaven's eastern gate is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21112"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing just ouside the eastern gate of Darkhaven.  Soldiers walk
the city's walls, keeping guard against whatever may come.  A road runs
to the north and south around the city walls."
    short="Outside the Eastern Gate"
  />
  <number
    vnum="21112"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A path begins to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21111"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A road begins to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21114"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The gate leads into Darkhaven."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21113"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand inside the eastern gate of Darkhaven.  To the west is the
intersection of Horizon Road and Hawk Street."
    short="Inside the Eastern Gate"
  />
  <number
    vnum="21113"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The gate leads out of Darkhaven."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21112"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Two roads cross to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21012"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking on a dirt trail just south of the eastern gate on a road
which circles the city walls."
    short="On a Trail South of the East Gate"
  />
  <number
    vnum="21114"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The eastern gate is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21112"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21115"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The dirt road curves slightly here as it maneuvers around an old abandoned
cart.  The cart is missing its two rear wheels, probably stolen during the
night by a band of thieves.  The lengthy path ranges north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21115"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The trail continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21114"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21116"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road which lines the eastern wall of Darkhaven, famed
City of Hope.  From here, you can see the Tower of Sorcery peeking into
view above the towering wall.  The path continues north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21116"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The road continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21115"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The path continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21117"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a long dirt road which hugs the outer wall of
Darkhaven tightly.  An impassable forest is to the east, while the
trail extends to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21117"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21116"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21118"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a lengthy dirt road which circles all around the city of
Darkhaven.  The path here ranges to the north and south."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21118"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21117"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The road continues to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21119"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You begin to grow tired of seeing the lengthy dirt road which lines
the outer walls of Darkhaven.  Gazing to the south, you can make out
the Darkhaven River flowing from a tunnel in a huge mountain.  The
path stretches to the north and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21119"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path continues to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21118"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21120"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You begin to run down the endless dirt road which circles the beautiful
city of Darkhaven.  The sound of rushing water can be heard to the south,
while the path extends to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21120"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21119"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21121"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are rounding the city of Darkhaven by way of a dirt road.  The
tall southern wall looms over you, while to the south you can see
the Darkhaven river.  The path ranges to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21121"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21120"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21122"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk briskly down a path which lines the southern wall of Darkhaven.
The sound of rushing water can be heard to the south, and the road itself
stretches to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21122"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21121"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21123"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are travelling down a dirt road lined with stunted pine trees.  The
tall southern wall of Darkhaven looms over you.  A steep hill cradles the
Darkhaven River to the south, andt the road extends to the east and west."
    short="On a Trail Rounding Darkhaven"
  />
  <number
    vnum="21123"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21122"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The road continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21124"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on a dirt road just east of the southern gate.  You can hear the
sound of a hammer striking wood to the south and smile as you picture the
citiy's Marina which must lie just ahead.  The trail continues east and west."
    short="On a Trail East of the Southern Gate"
  />
  <number
    vnum="21124"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The road continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21123"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Darkhaven Marina lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21275"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="To the west is the southern gate of Darkhaven."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21075"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Green foliage borders a cobblestone path which leads up a flight of
stairs into Darkhaven's Tower of Sorcery.  The tall monument to magic
looms ominously over you.  Rumor has it that only members of the Guild
of Mages may enter the tower, all others being forced back northward."
    short="Outside the Tower of Sorcery"
  />
  <number
    vnum="21126"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Horizon Road is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21037"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Tower of High Sorcery lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21127"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk beneath the impossibly high arches which support the great hall of
Darkhaven's Tower of Sorcery.  Walls crafted of smooth obsidian are covered
with hoards of sorcerous runes, splitting even the smallest reflection into
a dazzling array of shimmering images.  A circular rune of power flares
brightly in the center of the room as a mage recalls in from the wilderness.
Hallways extend to the southeast, southwest and west.  A huge library opens
to the west, a chamber covered with runes is to the southwest and a chamber
of meditation is to the southeast.  Almost hidden from view above, an alcove
leads to the Court of the Conclave."
    short="Within the Tower of Sorcery"
  />
  <number
    vnum="21127"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The archway leads back to the streets of Darkhaven."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21126"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="An immense library is at the end of the corridor to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21128"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="A long stairway leads upward."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21131"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="The Chamber of Meditation lies to the southeast."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21129"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="A chamber covered with runes lies to the southwest."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21071"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Row upon row of bookcases fill this room.  It is here that the mages of
the guild keep their irreplaceable tomes of magic.  The domed chamber is
illuminated by a cluster of floating globes of light.  In the dead center
of the library is a podium made of gold, stone and obsidian, upon which
sits a magical tome, allowing you to communicate with your fellow mages
by will alone.  To the east, a corridor leads back to the main hall of
the Tower of Sorcery."
    short="The Library"
  />
  <number
    vnum="21128"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The corridor leads back to the main hall."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21127"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A powerful magical heat strikes you upon entering this room.  It is here
that the mages practice their diverse number of spells.  A powerful altar
in the center of the chamber channels the power of the Mistress of Magic
to all who stand here.  A sage is resting upon a marble bench, teaching
a group of initiates a new spell. Lining the eastern wall is a row of
statues, each one made of different materials and elements. A corridor
leads back to the main hall to the northwest."
    short="The Chamber of Meditation"
  />
  <number
    vnum="21129"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The corridor leads back to the main hall."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21127"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself on a long flight of stairs which spirals up to the top of
Darkhaven's Tower of Sorcery.  The grey stone steps are steep and difficult
to climb, definitely the reason why most mages fly to the summit.  The main
hall of the Guild of Mages is at the bottom of the steps, while the Court
of the Conclave lies at their peak."
    short="On a Stone Stairway"
  />
  <number
    vnum="21131"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The stairs spiral upward."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21132"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The main hall of the mage's guild is down from here."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21127"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself on a long flight of stairs which spirals up to the top of
Darkhaven's Tower of Sorcery.  The grey stone steps are steep and difficult
to climb, definitely the reason why most mages fly to the tower's summit.
The main hall of the Guild of Mages is far below, while the Court of the
Conclave lies just at the top of these steps."
    short="On a Stone Stairway"
  />
  <number
    vnum="21132"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The Court of the Conclave lies at the top of these steps."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21133"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairs lead back down to the main hall."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21131"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing in the Court of the Conclave, an enormous hall where
the members of the Guild of Mages, regardless of the color of robe they
have chosen, gather to discuss topics from the mundane to the supernatural.
Seats made of either white ivory, grey stone, or black obsidian have been
situated around a single podium in the center of the room, behind which
the speaker stands.  Three aisles lead off to the north, southeast and
southwest, while an alcove cloaked in shadows leads back down to the
main hall of the Tower of Sorcery."
    short="The Court of the Conclave"
  />
  <number
    vnum="21133"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Court of the Grey Robes lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21072"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairs lead back down to the main hall."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21132"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="The Court of the Black Robes lies to the southeast."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21073"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The Court of the White Robes lies to the southwest."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21380"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself in a large and seemingly abandoned mansion.  It is quite
aged, and its furniture and tapestries have been ruined utterly.  A single
decoration remains undamaged:  the statue of a fearsome vampire, which you
notice seems to drip fresh blood from its stone fangs, surely a warning to
any who would disturb the rest of the undead.  A flight of stone stairs
leads into a foreboding darkness beneath the mansion, while a door to
the south exits onto Law Avenue."
    short="Foyer of an Abandoned Mansion"
  />
  <number
    vnum="21134"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The door leads to the corridor of the Abandoned Mansion."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21353"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairs lead into the cellar of the mansion."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You have entered a set of catacombs beneath one of the abandoned mansions
of Darkhaven.  What should have been a musty, unused group of tunnels has
been renovated into the Guild of Vampires.  New chambers have been carved
into the ground, and numerous coffins have been carried down into this
very room.  Five corridors lie to the east, south, west, northeast
and northwest, while a staircase leads back up into the mansion and a
private staircase leads into the Leadership Chamber below."
    short="Lair of the Vampires"
  />
  <number
    vnum="21135"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A sparring room lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21137"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A silent reading room is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21136"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The stairs lead back up into the mansion."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21134"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="A room covered with blood lies to the northeast."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21138"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The Hoard of the Undead is to the northwest."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21139"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="A Shadowy Room Covered With Blood"
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21162"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This low stone chamber is completely silent, its walls covered in runes
of privacy and secrecy.  A single altar of obsidian resides in the center
of the floor, droplets of fresh blood rolling endlessly down its smooth
surface.  Atop the beautiful stone lies an ancient tome recording the
times of the kindred.  A corridor north leads back to the main hall."
    short="A Stone Grotto"
  />
  <number
    vnum="21136"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The corridor leads back out to the main hall."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The Chamber of Discipline is where those of the Kindred come to learn and
apply new skills and spells.  A horrid rune of death has been drawn in blood
on the cold stone floor, and a rack sporting numerous bloodied weapons sits
against the eastern wall, inspiring within you an eagerness for battles to
come.  A corridor to the west leads back to the main hall."
    short="The Chamber of Discipline"
  />
  <number
    vnum="21137"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A corridor leads back to the main hall."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You have entered a dimly lit room, covered in shadow and thick stains of
dark blood.  A single blood doll hangs from the ceiling, barely aware of
your presence..."
    short="A Room Covered with Blood"
  />
  <number
    vnum="21138"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="An expansive room covered in runes."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21139"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The corridor leads back to the main hall."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This incredibly large chamber is where the Kindred keep their gathered
valuables, and some kindred have even been known to leave items behind
here for the use of their brethren.  The room is enchanted with runes
of preservation, protecting items left here from even the greatest of
disasters.  A corridor to the southeast leads back to the main hall,
and a passage through the eastern wall leads to a smaller chamber."
    short="Hoard of the Undead"
  />
  <number
    vnum="21139"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A small, dark chamber."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21138"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="A corridor leads back to the main hall."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand inside the main hall of the Guild of Thieves.  Velvet couches
line the walls, no doubt stolen from some wealthy merchant.  Paintings
and tapestries hang from the stone walls, displaying scenes of deception,
stealth and vengeance.  The training room is to the east while a small
the donation room is to the north and a dark alley beckons to the south."
    short="The Guild of Thieves"
  />
  <number
    vnum="21141"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The donation room of the Guild of Thieves is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21144"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="To the east is a training room."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21142"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Thieves Alley lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21064"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This is where thieves come to learn new skills which will aid their quest
for fortune.  A sparring circle is situated in one corner, while a dummy
covered with bells is in another.  Several young thieves are attempting
to steal jewels off this dummy without ringing the many bells.  To the
west is the main hall of the thieves' guild."
    short="The Art of Profit"
  />
  <number
    vnum="21142"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The main hall of the guild is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21141"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This silent room is where the thieves leave items of little or no value
to them, usually acquired during their 'spare time'.  Other thieves often
find the items left here useful and in this way the thieves of the guild
help each other.  To the east is a small, silent room, while the main
hall is to the south."
    short="Chamber of the Loot"
  />
  <number
    vnum="21144"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The room to the east is where thieves leave notes for their comrades."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21145"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The main hall of the guild is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21141"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This shadowed, silent room is bare of any furnishings save for a large
podium.  Resting atop the podium is a ledger containing notes relevant
to the thieves of the guild.  To the west is the Chamber of the Loot."
    short="A Darkened Back Room"
  />
  <number
    vnum="21145"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Chamber of the Loot is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21144"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a plain hallway inside the inn.  Corridors extend to the east and
west, leading to the various rooms of the inn.  Behind a large door to the
north is the inn's entrance hall, while beyond a door to the south lies one
of more luxurious rooms."
    short="A Plain Hallway"
  />
  <number
    vnum="21146"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A plain hallway is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21148"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A luxurious room lies beyond the door."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21147"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A plain hallway is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21155"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a fairly luxurious room.  A mirror hangs on the eastern wall,
reflecting your staring visage.  Paintings and tapestries hang from the
stone walls, making you feel as though you were in a castle.  A large bed
which could easily fit three has been set against the southern wall, and
a great fire burns quietly in the fireplace in the west wall."
    short="A Luxurious Room"
  />
  <number
    vnum="21147"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A hallway in the inn is behind the door."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21146"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk through a bland hallway in the inn.  A dozen paintings have been
hung on the walls, although they are not well done and were probably extras
given away by Darkhaven Art Gallery.  Doors to the north and south lead to
the inn's more simple rooms, while the corridor stretches to the east
and west."
    short="A Plain Hallway"
  />
  <number
    vnum="21148"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Beyond this door is a plain room of the inn."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21150"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The hallway continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21151"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Beyond this door is a plain room of the inn."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21149"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The hallway stretches westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21146"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, so simple that you are slightly
surprised at its low quality, even for the price you paid.  An uncomfortable
wooden bed sits in a corner, a small vanity mirror is lying on a desk, and
more cheap paintings decorate the room's walls.  The door to the north leads
back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21149"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A hallway of the inn is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21148"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, so simple that you are slightly
surprised at its low quality, even for the price you paid.  An uncomfortable
wooden bed sits in a corner, a small vanity mirror is lying on a desk, and
more cheap paintings decorate the room's walls.  The door to the south
leads back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21150"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The hallway lies behind the door."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21148"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The plain hallway you are walking through is quite drab and is decorated
by only a few cheap paintings.  The doors to the north and south lead to
the inn's simpler rooms, while beyond the eastern door lies a luxurious
room intended for wealthier adventurers.  The corridor ranges westward,
leading back to the entrance hall."
    short="A Plain Hallway"
  />
  <number
    vnum="21151"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A regular room is behind this door."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21152"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A luxurious room lies behind the door."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21154"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A regular chamber is behind this door."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21153"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A hallway leads back to the entrance hall."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21148"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, so simple that you are slightly
surprised at its low quality, even for the price you paid.  An uncomfortable
wooden bed sits in a corner, a small vanity mirror is lying on a desk, and
more cheap paintings decorate the room's walls.  The door to the south leads
back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21152"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Beyond the door is a long hallway."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21151"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, so simple that you are slightly
surprised at its low quality, even for the price you paid. An uncomfortable
wooden bed sits in a corner, a small vanity mirror is lying on a desk, and
more cheap paintings decorate the room's walls.  The door to the north leads
back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21153"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A hallway lies behind the door."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21151"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a luxurious room.  You whistle tunelessly as you enjoy the
various splendors of the expensive room.  A mirror hangs on the eastern
wall, reflecting your staring visage.  Paintings and tapestries hang from
the stone walls, making you feel as though you were in a castle.  A large
bed which could easily fit three has been set against the southern wall,
and a great fire burns quietly in the fireplace in the west wall."
    short="A Luxurious Room"
  />
  <number
    vnum="21154"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The door leads back out into the hallway."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21151"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk through a bland hallway in the inn.  A dozen paintings have been
hung on the walls, although they are not well done and were probably extras
given away by Darkhaven Art Gallery.  Doors to the north and south lead to
the inn's more simple rooms, while the corridor stretches to the east and
west."
    short="A Plain Hallway"
  />
  <number
    vnum="21155"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Beyond the door is a rather plain room."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21156"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The hallway stretches eastward."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21146"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Past this door is a regular room of the inn."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21157"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The corridor continues to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21159"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, and are slightly surprised to see
that the chamber is of such a low quality, even for the price you paid.
An uncomfortable wooden bed sits in a corner, while a vanity mirror is
propped up on a desk and more of the same cheap paintings decorate the
room's walls.  A door to the south leads back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21156"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A hallway lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21155"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, and are slightly surprised to see
that the chamber is of such a low quality, even for the price you paid.
An uncomfortable wooden bed sits in a corner, while a vanity mirror is
propped up on a desk and more of the same cheap paintings decorate the
room's walls.  A door to the north leads back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21157"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The inn's hallway is behind this door."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21155"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, and are slightly surprised to see
that the chamber is of such a low quality, even for the price you paid.
An uncomfortable wooden bed sits in a corner, while a vanity mirror is
propped up on a desk and more of the same cheap paintings decorate the
room's walls.  A door to the north leads back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21158"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Behind the door is a lengthy corridor."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21159"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The plain hallway you are walking through is quite drab, decorated by only
a few cheap paintings.  The doors to the north and south lead to the inn's
simpler rooms, while beyond the western one is a luxurious room intended
for wealthy adventurers.  The corridor ranges eastward, leading back to
the entrance hall."
    short="A Plain Hallway"
  />
  <number
    vnum="21159"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A plain room lies beyond this door."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21160"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The hallway continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21155"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Beyond this door lies a plain room."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21158"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="Behind this door is a luxurious room."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21161"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a simple room of the inn, and are slightly surprised to see
that the chamber is of such a low quality, even for the price you paid.
An uncomfortable wooden bed sits in a corner, while a vanity mirror is
propped up on a desk and more of the same cheap paintings decorate the
room's walls.  A door to the south leads back out into the hallway."
    short="A Plain Room"
  />
  <number
    vnum="21160"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The door leads back out into the hallway."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21159"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in a luxurious room.  You whistle tunelessly as you enjoy the
various splendors of the expensive room.  A mirror hangs on the eastern
wall, reflecting your staring visage.  Paintings and tapestries hang from
the stone walls, making you feel as though you were in a castle.  A large
bed which could easily fit three has been set against the southern wall,
and a small fire burns brightly in a fireplace in the west wall."
    short="A Luxurious Room"
  />
  <number
    vnum="21161"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The door leads back out into the hallway."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21159"
  />
  <flag
    closed="1"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You have entered a shadowy room literally smeared with scarlet stains.
The stone walls of the square chamber are covered with the blood of
innocents, and you smile as you remember your last feast.  As you look
around you notice a pretty virgin has been left here for you."
    short="A Shadowy Room Covered With Blood"
  />
  <number
    vnum="21162"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="Lair of the Vampires"
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21135"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This small forested path is very wide, large enough to allow the passage
of carts and horses.  You realize from the constant flow of traffic here
that it is wide out of necessity, as the citizens of Darkhaven constantly
pass through here on their way to cathedral to the northwest.  The
Darkhaven Square is to the southeast."
    short="A Forested Path"
  />
  <number
    vnum="21163"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path leads you toward the cathedral."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21165"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="The path leads to Darkhaven Square."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down a wide forested path, passing by citizens here and
there.  Gazing at the ground, you see that a pair of horses and a cart
have passed here recently, most likely bringing supplies to Darkhaven's
church.  The cathedral lies in the distance to the northwest, although
the path continues westward.  The path also leads eastward back to the
Darkhaven Square."
    short="A Forested Path"
  />
  <number
    vnum="21165"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The forested path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21163"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path leads to the cathedral."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21166"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The wide, forested road splits here, presenting you with a decision to make.
Standing in the center of the intersection, paths extend to the north, east
and west."
    short="A Fork in the Path"
  />
  <number
    vnum="21166"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path leads north to the cathedral."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21167"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21165"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path leads westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21185"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The cathedral which houses the priests and priestesses of Darkhaven stands
before you, open to all comers.  Traveling north will take you up a flight
of stairs and into the structure, or you can head back to the south."
    short="Outside the Cathedral"
  />
  <number
    vnum="21167"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A flight of stairs leads up into the cathedral."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21168"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The forested path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21166"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand in the entrance hall of the cathedral of Darkhaven.  An aisle leads
north into the main chamber, at the far end of which stands the cathedral's
altar, where all come to pray.  To the east and west are hallways which lead
to the Guild of Clerics.  The priests and priestesses of the cathedral have
have allowed the clerics to established their guild within the confines of
the temple for a small fee.  A large archway to the south leads outside."
    short="Entry of the Cathedral"
  />
  <number
    vnum="21168"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The carpeted walkway leads up to the altar."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21181"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Guild of Clerics is at the end of this corridor."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21170"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The archway leads out of the church."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21167"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Guild of Clerics is at the end of this corridor."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21177"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing in the eastern hall of the cleric's guild, an organization
dedicated to bringing clerics together in worship.  Paintings and tapestries
decorate the walls, while a large oval carpet covers the marble floor.  To
the east is the Altar to Evil, while two corridors extend to the north and
south.  The entrance hall of the cathedral is to the west."
    short="The Cleric's Guild"
  />
  <number
    vnum="21170"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A long corridor leads to the Chamber of Prayer."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21171"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Altar of Evil is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21176"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A long corridor leads to a silent room."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21172"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The entrance hall of the church is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21168"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This circular chamber is where the clerics of the guild come to pray and
meditate, as well as to train their various skills and spells.  A circle
of white and black candles sit in the center of the chamber, flickering
quietly, and the walls are covered with tapestries of the known Gods
whom the clerics worship.  A long corridor to the south leads back
to the eastern hall of the Cleric's Guild."
    short="The Chamber of Prayer"
  />
  <number
    vnum="21171"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The corridor leads back to the eastern hall."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21170"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You enter a strangely silent room.  A single podium sits in the center of
the chamber, atop which rests an ancient tome, whispering the words of
the Gods.  It is here that the members of the Cleric's Guild come to
communicate with each other, and with their Gods.  A long corridor
leads northward back to the eastern hall."
    short="The Chamber of the Scriptures"
  />
  <number
    vnum="21172"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The corridor leads back to the eastern hall."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21170"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here the citizens of the city come to read and trade information about the
events of their time.  A large board hangs on the far wall, serving to carry
the word of the common people one to another, and people mill slowly by,
reading and perusing notes in the silent atmosphere."
    short="Public Notices"
  />
  <number
    vnum="21174"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The cathedral altar is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21194"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The Altar to Evil glows ominously here, a foul wound in this pristine
temple.  Barely accepted by those of the cathedral, the cleric's
guild was allowed to keep the shrine due to a necessity to maintain
the True Neutral.  The altar is made of cold obsidian which seems to
radiate a darkness, and runes of permanence, preservation and death
have been engraved in it.  The clerics of evil often come here to
receive blessing and healing."
    short="Before the Altar to Evil"
  />
  <number
    vnum="21176"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The eastern hall of the cleric's guild lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21170"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing in the western hall of the cleric's guild, an organization
dedicated to bringing clerics together in worship.  Paintings and tapestries
decorate the walls while a large oval carpet covers the marble floor.  To
the west is the Altar to Good, while a corridor extends to the north.  The
entrance hall of the cathedral is to the east."
    short="The Cleric's Guild"
  />
  <number
    vnum="21177"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Chamber of Donation is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21178"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The entrance hall to the church is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21168"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Altar to Good is situated to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21180"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This large chamber is where the clerics of the guild leave donations for
their comrades.  The room is filled with a multitude of religious artifacts
and symbols, as well as thousands of vials of holy water.  A long corridor
leads back to the western hall of the Cleric's Guild to the south."
    short="The Chamber of Charity"
  />
  <number
    vnum="21178"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The corridor leads to the western hall of the guild."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21177"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing before the Altar to Good, a monument to the powers of
light.  The altar's smooth platinum surface radiates a brilliant white
light, and being near it gives you a sense of peace and security.  The
priests and priestesses of the cathedral themselves encouraged the
placement of this altar, unlike its antithesis, to the east.  The
western hall of the cleric's guild is to the east."
    short="Before the Altar to Good"
  />
  <number
    vnum="21180"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The western hall of the guild lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21177"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Walking down the aisle leads to the cathedral altar, you smile at the beauty
this church.  Rows of pews are to your left and right, filled with citizens
paying their dues to their gods in prayer.  Two archways to the north lead
into chambers of donation, while the cathedral entrance is to the south."
    short="Inside the Cathedral"
  />
  <number
    vnum="21181"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The carpeted walkway leads up to the altar."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21182"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The carpeted walkway leads back to the entrance."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21168"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are in the aisle which leads to the cathedral's altar.  A serene melody
floats through the air.  Two grand archways lie to the east and west, opening
into chambers of donation.  The pews of the church are to the south, while
the altar itself lies to the north."
    short="Inside the Cathedral"
  />
  <number
    vnum="21182"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Altar to Thoric is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21194"
  />
  <flag
    closed="0"
    exit="1"
    nomob="1"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A chamber of donation is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21192"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The aisle leads back to the pews of the cathedral."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21181"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A chamber of donation is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21193"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This part of the forested path is much more narrow, definitely due to the
lack of horses and carts that pass through here.  The merry chirping of
birds amuses you as you continue on your way.  To the southwest is a
forest clearing, while a fork in the road lies to the east."
    short="A Forested Path"
  />
  <number
    vnum="21185"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="This path leads to the Guild of Augurers."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21435"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A fork in the road is to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21166"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="A large clearing lies to the southwest."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21186"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself in a large clearing in the forest which surrounds the
cathedral.  The remains of the ancient Temple of Darkhaven are scattered
about.  The head of Odin's statue, sliced from its body by some unholy blade,
stares almost sadly at you.  A staircase leads down into what remains of the
Temple's catacombs, which the druids of Darkhaven have reconstructed.  The
forested path lies to the northeast."
    short="A Clearing in the Forest"
  />
  <number
    vnum="21186"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The steps lead down into the Guild of Druids."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21187"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The forested trail extends to the northeast."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21185"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The ancient cellar of the Temple of Darkhaven has been reconstructed into
a magnificent guild hall.  Potted plants line the walls of the main hall,
while creeping vines cover the walls.  In the center of the room, seven
black lacquer chairs circle an oaken table.  Four corridors lie in the
four cardinal directions, while the thud of staff striking staff
emerges from a room to the south."
    short="The Guild of Druids"
  />
  <number
    vnum="21187"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A spacious room lies at the end of this corridor."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21188"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A training room lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21190"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A silent room is located west of here."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21191"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="A flight of stairs lead back up to the surface."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21186"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This spacious room is where the druids of the guild leave items for their
fellow druids, and mounds of equipment, scrolls and potions are lying here.
The tiled floor of the large room is covered with runes of preservation and
permanence, giving you the feeling that items in this room could survive
even the greatest of disasters.  A corridor to the south leads back to
the main hall."
    short="A Spacious Room"
  />
  <number
    vnum="21188"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The main hall of the guild lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21187"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This room is where the druids come to train and meditate.  A large circle
formed of green shrubs lies in the center of the room, and within it spar
two elder druids, each wielding a heavy oaken staff.  A corridor to the
north leads back to the main hall of the Guild of Druids."
    short="The Trial of Lore"
  />
  <number
    vnum="21190"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A corridor leads back to the guild's main hall."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21187"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This strange room is rather empty, save for a single oaken podium which
sits in the center of the eerily silent chamber.  Upon it rests a tome so
fraught with age that its pages are a sickened yellow.  This is where the
druids of the guild leave messages for one another.  A corridor to the
east leads back to the main hall of the Guild of Druids."
    short="A Room of Silence"
  />
  <number
    vnum="21191"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A corridor leads back to the main hall of the guild."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21187"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This small chamber is where those of charitable hearts leave behind items
of use to other adventurers.  The priests and priestesses of the cathedral
do not condone those who leave armor and weapons here however, as that is
reserved for the chamber to the far west."
    short="Eastern Donation Room"
  />
  <number
    vnum="21192"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A carpeted walkway leads back to the pews."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21182"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This small chamber is where those of charitable hearts may leave behind
weapons and pieces of armor for others.  The priests and priestesses of
the cathedral do not condone those who leave other types of items here,
as that is reserved for the room to the far east."
    short="Western Donation Room"
  />
  <number
    vnum="21193"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A carpeted walkway leads back to the pews."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21182"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are before the cathedral's altar.  Those of ill luck or poor faith often
come here to pray to their God for guidance, or chance.  An aisle leads back
south through the cathedral, while a large public board lies to the west."
    short="The Cathedral Altar"
  />
  <number
    vnum="21194"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The walkway leads back to the pews."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21182"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The public board room of Darkhaven lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21174"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk on a forested path within the city of Darkhaven.  The trail stretches
to the northeast, while the Darkhaven Square lies to the southwest."
    short="A Forested Path"
  />
  <number
    vnum="21200"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The path leads deeper into the forest."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21201"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The Darkhaven Square lies to the southwest."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You travel through a small forest along a path leading toward two unique
structures, one atop a hill to the east, one a short distance to the
north.  The path becomes a hill to the east, while the southwestern path
leads back to the Darkhaven Square."
    short="A Forested Path"
  />
  <number
    vnum="21201"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="This path leads further toward the structures."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21202"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="This path leads back to the Darkhaven Square."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21200"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You pick up your pace as you begin nearing your destination.  The forested
path has become a rather steep hill.  The way uphill is considerably harder
to climb than the one downhill."
    short="A Forested Path"
  />
  <number
    vnum="21202"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="This path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21201"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="This path leads toward the structures."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21204"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You have come to a fork in the forested path, leaving you with a decision
to make.  A large wooden sign cries out for attention here, guiding any
confused travellers, as paths lie to the north, east and southwest."
    short="A Fork in the Path"
  />
  <number
    vnum="21204"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Into the Guild of Warriors"
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21233"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Ranger's Guild lies at the end of this path."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21205"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21202"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The forested path is much more narrow here than to the west.  Only
an experienced ranger could run down this path without tripping a on
tree's roots.  A fork in the path is to the west, while a steep hill
can be seen to the southeast."
    short="A Forested Path"
  />
  <number
    vnum="21205"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A fork in the path lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21204"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="A steep hill can be seen to the southeast."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21207"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are at the bottom of a long, steep hill.  Gazing upward, you wish
you could just fly up, but the tree canopy blocks your ascendance.  It
is no wonder that the Ranger's Guild chose to settle at the top of this
hill, for only the skilled climbers of the guild could climb the sheer
face of this near cliff.  The path leads back northwest to the fork."
    short="Before a Steep Hill"
  />
  <number
    vnum="21207"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The Ranger's Guild is at the top of this hill."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21208"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The path leads back to the fork."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21205"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are at the top of the steep hill.  Climbable only by rangers, the guild
wisely chose this location upon which to establish their hall.  The guild's
hall itself is much less of an actual building, and much more of a reshaping
of natural elements.  Situated around an open clearing in the forest, owing
to the preference most rangers share for being in the open, only a scant few
buildings can be seen, each scattered one from the other.  Paths lead off to
the northeast, east and south."
    short="The Guild of Rangers"
  />
  <number
    vnum="21208"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The path leads off to a large clearing."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21210"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="An ensorcelled building lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21212"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The path down the hill is a long one."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21207"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="A pratice yard is at the end of this path."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21213"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This immense clearing is filled with various items left behind for other
rangers of the guild.  The eerie hum of magic fills the room, giving you
the feeling that these items are quite literally under the protection of
the Gods.  You mutter a silent prayer and slowly begin searching for
items of use.  To the west is the main clearing of the Ranger's Guild."
    short="The Clearing of Comrades"
  />
  <number
    vnum="21210"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The path leads back to the main clearing."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21208"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This strange building has been enchanted with runes of silence.  Not a
single sound can be heard.  Gazing northward, you see the path leading
back to the main clearing."
    short="A Silent Building"
  />
  <number
    vnum="21212"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The path leads back to the main clearing."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21208"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The Guild of Rangers has built a large practice yard in their part of
these woods.  An arena sits in the center of the clearing, where the
young adventurers first begin to fight and learn new spells.  A number
of other stations surround the arena, teaching young ones how to hunt
and track.  It is obvious that the Ranger's Guild is a tightly knit
organization. A path leads back to the main clearing to the southwest."
    short="Tracking the Prey"
  />
  <number
    vnum="21213"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The main clearing is at the end of this path."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21208"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You enter a long, narrow stone tunnel which carries you northward into
a large structure which houses the guild of warriors.  You can return
to the forested section of Darkhaven back to the south."
    short="Stone Tunnel"
  />
  <number
    vnum="21233"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Guild of Warriors lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21236"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="A fork in the path."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21204"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand in a large stone structure which houses the Guild of Warriors.
Depictions of battle, heroism and physical prowess adorne the walls.  To
the east is a large sparring circle, while a large room lies just to
the north.  An archway to the south leads back into the forest
inside Darkhaven."
    short="The Guild of Warriors"
  />
  <number
    vnum="21236"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A large room lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21240"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A sparring circle is situated east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21237"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The archway leads back to the tunnel."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21233"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A ring of steel outlines a sparring circle here.  The initiates of the
warriors' guild have long been known to come here for training and insight
on the ways of the warrior.  To the north is a silent corner reserved for
notes of great importance, while the guild's main hall is to the west."
    short="The Sparring Circle"
  />
  <number
    vnum="21237"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A silent corner of the hall is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21239"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The main hall of the warriors' guild is west of here."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21236"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This silent corner in the immense hall is where warriors come to post
announcements of great import.  To the south is a sparring circle,
while to the west lies a large donation room."
    short="A Silent Corner in the Hall"
  />
  <number
    vnum="21239"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="You can see a sparring circle."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21237"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="A large storage room lies to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21240"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Here the warriors of the guild store items intended for donation to other
guildmembers in need.  The main hall is to the south."
    short="Armor Dump"
  />
  <number
    vnum="21240"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A silent corner in the hall is east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21239"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The main hall of the warriors' guild is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21236"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The odor of fish assaults your senses as you inhale.  The Darkhaven Marina
is a rather large structure, housing several small boats and over a dozen
rafts.  To the south you can see the Darkhaven River, while a dirt road
lies to the north.  A small path leads off to the east, following the
Darkhaven river as it winds its way to the Ocean."
    fr_description="(FR)The odor of fish assaults your senses as you inhale.  The Darkhaven Marina
is a rather large structure, housing several small boats and over a dozen
rafts.  To the south you can see the Darkhaven River, while a dirt road
lies to the north.  A small path leads off to the east, following the
Darkhaven river as it winds its way to the Ocean."
    shop_buy_types="boat"
    shop_stock="21024, 21025"
    short="The Darkhaven Marina"
  />
  <number
    vnum="21275"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="1"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The trail rounding Darkhaven is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21124"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="To the south you can see the Darkhaven River."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21297"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at the entrance to the Darkhaven Academy.  A large flight of
stone stairs lead down into the massive subterranean structure, which
has the responsibility of training the young adventurers of the world.
A small cobbled street leads eastward to a shop catering to the needs
of these adventurers.  To the north, you see the lengthy Horizon Road."
    short="Entrance to the Academy"
  />
  <number
    vnum="21280"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="Horizon Road lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21038"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The Young Adventurer's Necessities is east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21295"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You sigh longingly at the sight of Darkhaven's ruined concourse. What was
once a busy road is now a cobbled wasteland.  Debris from crushed buildings
lies about, all that remains from that night of terror.  A single structure
remains standing, a small house sitting beside an old elm tree.  To the
north is the crumbling bridge."
    short="The Ruins of the Concourse"
  />
  <number
    vnum="21290"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The crumbling bridge is to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21296"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The remains of the concourse continue to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21291"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at what was once an intersection of roads among the remains of
the ruined concourse.  Far to the east is an ancient elm tree and a small,
strange building.  Gazing southward, you notice that, curiously enough,
the Darkhaven graveyard remains standing.  As you turn to move on, you
notice a large chain dangling high above you, just within jumping reach."
    short="Among the Ruins of the Concourse"
  />
  <number
    vnum="21291"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Far to the east you see an old elm tree."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21292"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The entrance to the graveyard is to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21293"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="This path leads back to the crumbling bridge."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21290"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are walking down what remains of a cobbled road, picking your way
through the debris which clogs the unkempt street.  To the east is the
only remaining building of the concourse, as well as the ancient tree
of Elm Street."
    short="Near the Elm Tree"
  />
  <number
    vnum="21292"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You can see the old tree and the eerie building."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21294"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="This path leads back to the crumbling bridge."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21291"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing just outside the gates of the ancient Darkhaven graveyard.
A shiver runs down your spine as you remember the howling undead residing
in the lower chambers of the place.  A path leads southward into the
graveyard, while the ruins of the concourse are to the north."
    short="Entrance to the Graveyard"
  />
  <number
    vnum="21293"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="This path leads back to the crumbling bridge."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21291"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing amid the debris beneath the ancient elm tree of what
used to be Elm Street.  To the south is the only remaining building on
the concourse and you now realize why it still stands; its walls are
covered with powerful runes of protection."
    short="Beneath the Elm Tree"
  />
  <number
    vnum="21294"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="This path leads back to the crumbling bridge."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21292"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Water skins, rations and torches hang from the walls:  all necessary to
survival when adventuring.  A stack of books which have been designed to
help the young adventurer lie stacked in the rear of the shop.  To the
west is the entrance to the Darkhaven Academy."
    short="The Young Adventurer's Necessities"
  />
  <number
    vnum="21295"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The entrance to the Darkhaven Academy is to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21280"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You tread carefully across the crumbling bridge.  Gazing fearfully at the
cracked supports, you feel a sense of relief to see they are still somewhat
sturdy.  To the south, the ruins of the old concourse spread haphazardly."
    short="Crossing the Precarious Bridge"
  />
  <number
    vnum="21296"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="A dirt road lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21081"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The ruins of the concourse are to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21290"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself in a small artificial bay linking the Darkhaven Marina
to the town's beloved river.  The marina's beach is to the north, while
the river lies to the east and west."
    short="On the Darkhaven River"
  />
  <number
    vnum="21297"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Darkhaven Marina lies to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21275"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The river flows westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21300"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="The river continues in this direction."
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21298"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are travelling across the Darkhaven River.  Its blue waters are flowing
slowly westward, dragging along any debris.  Far to the east you can make
out a tunnel of some sort."
    short="On the Darkhaven River"
  />
  <number
    vnum="21298"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The river lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21299"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The river flows westward."
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21297"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are on the famed Darkhaven River.  Its strong currents push driftwood
and other floating objects westward.  The blue waters themselves seem to
emerge from a tunnel in the mountains to the east."
    short="On the Darkhaven River"
  />
  <number
    vnum="21299"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The river flows westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21298"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The waters here are flowing slighty faster than to the east.  Gazing west,
you can see that the river passes under the southern bridge of Darkhaven.
The tale of the troll under the bridge passes through your head as you
ponder where the river leads."
    short="On the Darkhaven River"
  />
  <number
    vnum="21300"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="You see a small artificial bay which connects to the marina."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21297"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The river flows under the southern bridge."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21301"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are forced to duck your head as you pass under the southern bridge of
Darkhaven.  On the underside of the bridge is a slate plaque, which looks
aged beyond time."
    short="Under the Southern Bridge"
  />
  <number
    vnum="21301"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The river lies to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21300"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The river flows westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21302"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The waters become rushing rapids here, forcing you to carefully monitor
your actions.  Going upriver will bring you under the southern bridge,
while following the river will lead you under the crumbling bridge."
    short="On the Darkhaven River"
  />
  <number
    vnum="21302"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The river passes under the southern bridge to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21301"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The river passes under the crumbling bridge to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21303"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You carefully wade through the waters under this low bridge, praying that
it does not crash down upon your head.  The river flows into the ocean to
the west, and you spy a grate in the northern underside of the bridge."
    short="Under the Crumbling Bridge"
  />
  <number
    vnum="21303"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The river continues to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21302"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's battlements.  The entire southwestern
countryside is visible from here, ranging from the Miden'nir to the dark
forest of Haon Dor.  You spot the Darkhaven River flowing its way swiftly
from east to west just south of here.  The battlements continue to the
north and east, while a stone stairway leads down to the streets."
    short="Atop the Battlements"
  />
  <number
    vnum="21307"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21308"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements continue to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21311"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairway leads back down to the city streets."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21024"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The beautiful yet deadly forest of Haon Dor stretches west as far as the
eye can see.  Far to the southwest, you can barely make out the big, blue
ocean.  The battlements continue to the north and south."
    short="Atop the Battlements"
  />
  <number
    vnum="21308"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21309"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21307"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive western gate of Darkhaven is just north of here, creaking and
groaning loudly as it opens and closes.  A rather wide trail leads through
the center of the vast forest known as Haon Dor to the west, and a chimney
can be seen poking out of the dark trees just to the southwest.  Far down
the trail to the west one enormous tree seems to rise above the all others.
The battlements stretch southward."
    short="Atop the Battlements"
  />
  <number
    vnum="21309"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21308"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The rushing waves of the Darkhaven river can be heard from here.  Far to
the south, you can see the dark forest of the gobline-infested Miden'nir
(Goblinic for green blood).  Darkhaven's defenses continue to the east
and west."
    short="Atop the Battlements"
  />
  <number
    vnum="21311"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements end east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21312"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements continue to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21307"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive southern gate of Darkhaven is just east of here, groaning and
creaking loudly as it opens and closes.  The southern bridge and the often
dangerous, sometimes deadly, Miden'nir are clearly visible from here.  The,
battlements stretch westward."
    short="Atop the Battlements"
  />
  <number
    vnum="21312"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements continue to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21311"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's battlements.  The whole southeastern
countryside is visible from here, ranging from the Miden'nir to even
lands beyond.  The great battlements continue to the north and west,
while a stone stairway leads back down to the city streets."
    short="Atop the Battlements"
  />
  <number
    vnum="21314"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements lie to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21315"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements lie to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21318"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairs lead back down to Darkhaven's streets."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21016"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's eastern wall, where the city's guards
have set up a series of defenses to ward off assailants.  A broad dirt
road lines the wall outside of the city, and Hawk Street is to the west.
A group of archers stand here, laughing about the goblins' last pathetic
attempt to invade the majestic city.  The battlements continue to the
north and south."
    short="Atop the Battlements"
  />
  <number
    vnum="21315"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21316"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21314"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive eastern gate of Darkhaven is just to the north, groaning and
creaking loudly as it opens and closes.  South and east from here you can
clearly see the dark dwarven forest."
    short="Atop the Battlements"
  />
  <number
    vnum="21316"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements extend down the eastern wall of Darkhaven."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21315"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The rushing waves of the Darkhaven River can be heard from here.  In the
distance to the south, you can see a group of goblins skirting the edge of
the dark forest known as the Miden'nir, its name signifying green blood in
the tongue of the goblins.  Darkhaven's defenses continue east and west."
    short="Atop the Battlements"
  />
  <number
    vnum="21318"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements extend down the southern wall."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21314"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements extend down the southern wall of Darkhaven."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21319"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive southern gate of Darkhaven is just west of here, groaning and
creaking loudly as it opens and closes.  The crumbling southern bridge and
the dangerous Miden'nir are clearly visible from here.  Tbe battlements
stretch east from here."
    short="Atop the Battlements"
  />
  <number
    vnum="21319"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements continue east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21318"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's battlements.  The whole northeastern
countryside is visible from here.  A number of archers pace back and forth
here along the battlements, knocking an arrow back at the slightest sign of
danger.  The battlements extend to the west and south, while a stairway
leads back down to the streets."
    short="Atop the Battlements"
  />
  <number
    vnum="21321"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue down the eastern wall."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21323"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements extend down the northern wall."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21326"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairway leads back down to the streets."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21008"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's great eastern wall.  The guardians of
Darkhaven, in their wisdom, have set up battlements here to fend off any
attackers.  The battlements extend to the north and south."
    short="Atop the Battlements"
  />
  <number
    vnum="21322"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements stretch northward."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21321"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21323"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop the eastern wall of Darkhaven.  The battlements extend
to the north and south."
    short="Atop the Battlements"
  />
  <number
    vnum="21323"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21321"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements extend to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21324"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive eastern gate of Darkhaven is just to the south, groaning and
creaking loudly as it opens and closes.  South and east from here you can
clearly see the dark dwarven forest.  The battlements continue to the north."
    short="Atop the Battlements"
  />
  <number
    vnum="21324"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21323"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You sigh at the beauty of the north countryside.  Athough he has doubtless
seen this view countless times before, a nearby archer whistles as he
gazes northward with you.  The battlements extend to the east and west."
    short="Atop the Battlements"
  />
  <number
    vnum="21325"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements lead off to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21321"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements continue to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21326"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's northern wall.  The battlements continue
to the east and west."
    short="Atop the Battlements"
  />
  <number
    vnum="21326"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements continue tothe east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21321"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements extend westward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21327"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This portion of the battlements stretches to the east, all the way back to
northeastern corner of Darkhaven."
    short="Atop the Battlements"
  />
  <number
    vnum="21327"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements stretch eastward."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21326"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's battlements.  The whole northwestern
countryside is visible from here, stretching away beyond the forest of
Haon Dor.  The battlements continue to the east and south, while a
stone stairway leads back down to the city streets."
    short="Atop the Battlements"
  />
  <number
    vnum="21328"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements continue to the east."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21329"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21332"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The stairway leads back down to the city streets."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21032"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are standing atop Darkhaven's northern wall.  The battlements range to
the east and west."
    short="Atop the Battlements"
  />
  <number
    vnum="21329"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The battlements continue east of here."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21330"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements continue to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21328"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The battlements here extend westward, leading back to the northwestern
corner of Darkhaven."
    short="Atop the Battlements"
  />
  <number
    vnum="21330"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The battlements continue to the west."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21329"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The beautiful yet deadly forest of Haon Dor stretches westward as far as
the eye can see.  The great battlements continue to the north and south."
    short="Atop the Battlements"
  />
  <number
    vnum="21332"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21328"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The battlements continue to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21333"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The massive western gate of Darkhaven is just south of here, creaking and
groaning loudly as it opens and closes.  A rather wide trail leads through
the center of the vast forest known as Haon Dor to the west, and a chimney
can be seen poking out of the dark trees just to the southwest.  Far down
the trail to the west one enormous tree seems to rise above the all others.
The battlements stretch northward."
    short="Atop the Battlements"
  />
  <number
    vnum="21333"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The battlements continue to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21332"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You enter a large building filled with people.  The building is usually
busy with functions, almost always filled to the maximum.  The large main
hall boasts a maid who comes around serving drinks and meals to the people
who sit down."
    fr_description="(FR)You enter a large building filled with people.  The building is usually
busy with functions, almost always filled to the maximum.  The large main
hall boasts a maid who comes around serving drinks and meals to the people
who sit down."
    shop_stock="21019, 21020, 21022"
    short="The Western Hall"
  />
  <number
    vnum="21335"
  />
  <float
    profit_buy="1.2"
  />
  <flag
    nomob="0"
    shop="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The lights of Horizon Street glimmer to the north."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21039"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are floating in the air high above Darkhaven.  Gazing downward,
you see that you are just above the Darkhaven Square.  The citizens
of Darkhaven look like tiny mice scurrying about from this height.
Looking upward, you see a rainbow in the distance."
    short="In the Air"
  />
  <number
    vnum="21337"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="You gaze higher into the air."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21338"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="Darkhaven Square is down from here."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21000"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You are flying in the air high above Darkhaven.  You can see the whole
countryside from here:  It is truly a splendid sight to behold.  Gazing
upward, you see a bright rainbow."
    short="In the Air"
  />
  <number
    vnum="21338"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="Darkhaven Square is far below."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21337"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You walk into a large shop which smells of horses and hay.  Behind the
long wooden counter are dozens of cages containing varying types of animals,
and you can hear the sounds of horses coming from a large storage area in
the back of the shop.  A door to the south leads back out onto the busy
Law Avenue."
    short="Companions and Mounts"
  />
  <number
    vnum="21339"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="Law Avenue lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21017"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description=""
    short="Petshop Stables"
  />
  <number
    vnum="21340"
  />
  <flag
    nomob="1"
  />
</item>

<item>
  <string
    description="You walk carefully down the corridor, noticing its smooth stone floor and
walls. The walls and floor have been smoothed by age, and stains of blood
seem to randomly mark the stone surfaces.  You see a large foyer ahead of
you, and this corridor seems quite abandoned.  A strong wooden doorframe
is etched into the wall to the west, and through the doorway you can see a
faintly lit room."
    short="A Corridor in the Abandoned Mansion"
  />
  <number
    vnum="21353"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="You see a large abandoned foyer."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21134"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="You see Law Avenue."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21023"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This hall is slightly smaller than the Court of the Conclave, for it is
reserved for the members of the White Robes only.  The seats in this room
are all crafted of a shining white ivory and circle a brilliant silver
podium which sits in the center of the hall.  A single aisle leads
back to the Court of the Conclave."
    short="The Court of the White Robes"
  />
  <number
    vnum="21380"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The Court of the Conclave lies to the northeast."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21133"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="This chamber is where Darkhaven shopkeepers deposit their gold."
    short="The Gold Room"
  />
  <number
    vnum="21390"
  />
  <flag
    nomob="1"
  />
</item>

<item>
  <string
    description="You plunge down the narrow wooded trail, mindful of the overreaching
brambles and twigs which have crowded together here at the forest's
edge.  The trail continues to the southwest, and a wide dirt road
can be seen through the foliage to the east."
    short="Plunging through the brambles"
  />
  <number
    vnum="21401"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A wide dirt road skirting a high battlement."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21090"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The trails continues safely to the southwest."
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21402"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Your way here bends around in two directions.  The forest grows thicker
to the west, the scents and sounds beckoning to you.  Peering to the
northeast, you think you can see a break in the trees.  Mayhap the
trail is nearing its end."
    short="On a forest trail"
  />
  <number
    vnum="21402"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The trail continues peacefully onward."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21403"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="Brambles and twigs crowd the path."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21401"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="The trail here continues on both east and west.  The peak of a cathedral
tower can barely be made out in the distance to the east through the
overhang of limbs, and a sound much like that of small wings fluttering
comes frequently from the forest to the west."
    short="On a forest trail"
  />
  <number
    vnum="21403"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="The narrow trail continues."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21402"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The trail turns."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21404"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You stand at a curve on a narrow, peaceful forest trail.  The sounds of
small fluttering wings comes from the northwest, and a the narrow but
well-trodden pathway continues roughly eastward through the forest."
    short="A turn in the forest trail"
  />
  <number
    vnum="21404"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="Along the forest trail."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21403"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="You find yourself at the rear of the Darkhaven Courier.  Many small
tables sit here, accompanied by similarly tiny wooden chairs, and
unfinished missives have been left lying on a couple of ink-stained
tables.  An unnatural silence also seems to haunt this portion of
the tent, allowing you to collect your thoughts.  To the north is
the main chamber of the Courier."
    short="A Silent Corner of the Courier"
  />
  <number
    vnum="21409"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The Darkhaven Courier"
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21053"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Emerging from the forest around the cathedral, you find yourself in the
main hall of the Guild of Augurers.  Precious tapestries and drawings
adorn the walls gracefully, showing the beauty and strength of the Augurer.
The walls are granitelike and smooth, and the floors are painstakingly
polished to perfection.  The sweet smells of jasmine, parsley and other
assorted herbs fill the air around you, giving you a sense of warmth and
peace as you walk through the vast hall."
    short="The Guild of Augurers"
  />
  <number
    vnum="21430"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="The Chamber of Bounty lies to the south."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21434"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Plank of Musing lies to the east."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21433"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="The Hall of Repose rises above you."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21437"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northeast."
    depart_self="You go northeast."
    describe="The scent of the forest around the cathedral."
    handler="DoDirection"
    match="^(ne|northeast)$"
    short="northeast"
    success_room="%<player> arrives from southwest."
  />
  <number
    target="21435"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="Above the main hall, you find yourself in a room of peace and contentment.
The walls all around you are made of stained glass, rather than the granite
in the hall, allowing the sunlight from the realms into this room.  A light
humming and singing can be heard in this spacious room, and the sweet smell
of jasmine is predominant here.  The Augurer is a very spiritual person,
and relies on meditation and reflection upon the day's activities in order
to be a productive citizen in the community.  Sculptures and handicrafts of
the Augurer lie in this room in a state of order, yet in a state of chaos
as well, showing the strengths and weaknesses of the Augurer's mind."
    short="The Vault of Contemplation"
  />
  <number
    vnum="21432"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The Hall of Repose leads to the main hall of the guild."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21437"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="As you enter this small yet illuminated room, you see an enormous table with
scriptures and writing utensils upon it.  Several exquisite chairs surround
the large oak table, and at times you can find other Augurers here pondering
the existence of life, the importance of their daily deeds and anything else
that they wish to discuss.  The air in this room is still, and sounds from
the outside are not readily heard from this tiny room which seems to be shut
off from the rest of the Guild of Augurers."
    short="The Plank of Musing"
  />
  <number
    vnum="21433"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="This way leads back to the main hall of the Guild of Augurers."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21430"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="As you enter this room, a strong feeling of charity washes over your very
life and soul.  The Chamber of Bounty is a darkened room, illuminated only
by torches fixed to the walls held by antiqued sconce holders.  All around
you lie items donated by your fellow guild members, and those items that
may seem useless to one may be invaluable to others.  Precious armours,
treasures and pieces of magic lie here, and more are certainly welcome to
be donated for use by other Augurers."
    short="The Chamber of Bounty"
  />
  <number
    vnum="21434"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off north."
    depart_self="You go north."
    describe="The main hall of the Guild of Augurers lies north of here."
    handler="DoDirection"
    match="^(n|north)$"
    short="north"
    success_room="%<player> arrives from south."
  />
  <number
    target="21430"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="As you walk further through the forest around the cathedral, you notice an
illuminated edifice lying to the north of you.  A faint smell of spices and
other pungent scents wafts from this granitelike structure, mixing with the
various smells of the forest around you."
    short="Along the forested path"
  />
  <number
    vnum="21435"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off south."
    depart_self="You go south."
    describe="This path leads back to Darkhaven Square."
    handler="DoDirection"
    match="^(s|south)$"
    short="south"
    success_room="%<player> arrives from north."
  />
  <number
    target="21185"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off southwest."
    depart_self="You go southwest."
    describe="The Guild of Augurers"
    handler="DoDirection"
    match="^(sw|southwest)$"
    short="southwest"
    success_room="%<player> arrives from northeast."
  />
  <number
    target="21430"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="As you enter this cramped room, the smell of burning oil and the stench of
day old sweat nearly bowls you over with a strong force. A large metal table
stands in the middle of the room, covered in many smithing tools. The constant
clank of metal on metal pierces your ears, and you look over to the western
wall of the room to see a large man stooping over the great table, repairing
a poor soul's gear.  Scraps of leather, cloth and fine fabrics lie in disarray
about this tiny room."
    short="The Tomb of Rectification"
  />
  <number
    vnum="21436"
  />
  <flag
    nomob="1"
  />
</item>

<item>
  <string
    description="Walking down the hallway, you can see various depictions of Augurers in
battle, as well as their participation in theatrical pursuits, teaching,
learning and conversing with others of their class.  The walls are
smooth like marble, and the floors are well polished and shine brightly.
Soft light flows in from the east and coloured rays of sunshine seem to
beam in from above."
    short="The Hall of Repose"
  />
  <number
    vnum="21437"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off east."
    depart_self="You go east."
    describe="A warm light flows in from the east where the Niche of Convergence lies."
    handler="DoDirection"
    match="^(e|east)$"
    short="east"
    success_room="%<player> arrives from west."
  />
  <number
    target="21438"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off up."
    depart_self="You go up."
    describe="Colourful rays of sunshine stream in from the Vault of Contemplation above."
    handler="DoDirection"
    match="^(u|up)$"
    short="up"
    success_room="%<player> arrives from down."
  />
  <number
    target="21432"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off down."
    depart_self="You go down."
    describe="The main hall of the Guild of Augurers is below."
    handler="DoDirection"
    match="^(d|down)$"
    short="down"
    success_room="%<player> arrives from up."
  />
  <number
    target="21430"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>

<item>
  <string
    depart_room="%<player> wanders off northwest."
    depart_self="You go northwest."
    describe="The Cubiculum of Lore"
    handler="DoDirection"
    match="^(nw|northwest)$"
    short="northwest"
    success_room="%<player> arrives from southeast."
  />
  <number
    target="21439"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="A soft light and sweet smell of incense welcomes you into this warm room.
Many soft, cushioned chairs and chesterfields adorn the walls, and small
tables lie nearby for placement of your drink and for game playing.  A
soft murmur of the other Augurers and the clinking of glasses fills
your ears with serenity.  This is where the Augurer comes to be refreshed
after a long day of fighting, training and ascertaining the local lore."
    short="The Niche of Convergence"
  />
  <number
    vnum="21438"
  />
  <flag
    nomob="0"
  />

<item>
  <string
    depart_room="%<player> wanders off west."
    depart_self="You go west."
    describe="The Hall of Repose lies to the east."
    handler="DoDirection"
    match="^(w|west)$"
    short="west"
    success_room="%<player> arrives from east."
  />
  <number
    target="21437"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description="As you walk around this spacious room, you can see depictions of Augurers
meditating and learning the lore of their class.  The room is brightly lit
by sconces upon the granitelike walls, and the air is nearly tasteless.
As the Augurer is very keen on its knowledge, a loremaster is here to help
you prepare and iterate your skills and spells."
    short="The Cubiculum of Lore"
  />
  <number
    vnum="21439"
  />
  <flag
    nomob="1"
  />

<item>
  <string
    depart_room="%<player> wanders off southeast."
    depart_self="You go southeast."
    describe="The Hall of Repose"
    handler="DoDirection"
    match="^(se|southeast)$"
    short="southeast"
    success_room="%<player> arrives from northwest."
  />
  <number
    target="21437"
  />
  <flag
    closed="0"
    exit="1"
    nomob="0"
  />
</item>
</item>

<item>
  <string
    description=""
    short="Final room"
  />
  <number
    vnum="21499"
  />
  <flag
    nomob="1"
  />
</item>
</rooms>
