<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE mobs>
<mobs>
<item>

<string
  id="21000"
  match="^healer|cleric|priestess$"
  short="the cathedral priestess"
  long="A priestess of the cathedral bestows blessings from the altar."
/>

<number
  str="18"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="25"
  hit_dice="500"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21001"
  match="^wizard|shopkeeper$"
  short="the wizard shopkeeper"
  long="The wizard shopkeeper stands here."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21002"
  match="^blacksmith$"
  short="the blacksmith"
  long="The blacksmith stands here."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21003"
  match="^alchemist$"
  short="the alchemist"
  long="The alchemist stands behind the counter."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21004"
  match="^scribe$"
  short="the scribe"
  long="The scribe sits here."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21006"
  match="^vampire|trainer$"
  short="the vampire trainer"
  long="The vampire trainer awaits a student."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21007"
  match="^blood|doll$"
  short="the blood doll"
  long="A blood doll hangs limply here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="100"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21009"
  match="^man|sailor$"
  short="the sailor"
  long="A sailor offers you his selection of boats."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21010"
  match="^waitress$"
  short="the waitress"
  long="The waitress awaits your order."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="18"
  cha="18"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21011"
  match="^printer$"
  short="the printer"
  long="A thin man sits behind a stack of papers."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21012"
  match="^trainer|father$"
  short="the Guild Father"
  long="The Guild's trainer meditates here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21013"
  match="^bartender$"
  short="the bartender"
  long="The bartender stands behind his counter."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21014"
  match="^jeweler$"
  short="the jeweler"
  long="The jeweler smiles warmly."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21015"
  match="^armourer$"
  short="the armourer"
  long="The armourer is here fitting a mail helm."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21016"
  match="^smith|weaponsmith$"
  short="the weaponsmith"
  long="The weaponsmith labors over a lengthy blade."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21017"
  match="^postmaster$"
  short="the postmaster"
  long="The postmaster sorts the day's mail."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21018"
  match="^butcher$"
  short="the butcher"
  long="A butcher greets you."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21019"
  match="^baker$"
  short="the baker"
  long="The baker is here, covered in flour."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21020"
  match="^farmer|girl$"
  short="the farmer girl"
  long="A young farmer girl smiles as you enter."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21021"
  match="^tailor$"
  short="the tailor"
  long="The tailor is here, showing off his wares."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21022"
  match="^stable|keeper$"
  short="the stable keeper"
  long="The stable keeper tends to his animals."
/>

<number
  str="13"
  wis="18"
  dex="18"
  con="13"
  cha="13"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21023"
  match="^thief|master$"
  short="the Master Thief"
  long="A master thief is here to demonstrate the ways of thievery."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21025"
  match="^innkeeper$"
  short="the innkeeper"
  long="The Innkeeper stands here, looking rather gruff."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21028"
  match="^sage|man$"
  short="the sage"
  long="A pensive sage mulls over new sorcery."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21029"
  match="^storekeeper$"
  short="the storekeeper"
  long="A large man stands here, selling equipment for adventurers."
/>

<number
  str="25"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21031"
  match="^man|ranger$"
  short="the ranger trainer"
  long="The ranger trainer demonstrates combat maneuvers."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21034"
  match="^woman|trainer$"
  short="the Druid trainer"
  long="A robed woman is here, training initiate druids."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21035"
  match="^man|trainer$"
  short="the Warrior trainer"
  long="A giant man stands here, waiting to train young warriors."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21037"
  match="^guard|man$"
  short="the guard"
  long="A guard patrols the streets of the city."
/>

<number
  str="16"
  wis="13"
  dex="16"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21041"
  match="^guard$"
  short="the guard"
  long="A tired guard is here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="10"
  hit_plus="20"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21043"
  match="^bowman$"
  short="the bowman"
  long="A bowman stares out over the ramparts."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21044"
  match="^executioner$"
  short="the Executioner"
  long="A executioner stands silently before you."
/>

<number
  str="18"
  wis="18"
  dex="18"
  con="18"
  cha="15"
  lck="18"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21045"
  match="^dog|stray$"
  short="a stray"
  long="A stray dog noses along the street."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="35"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21052"
  match="^thief|figure$"
  short="the thief"
  long="A strange figure lurks furtively."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="3"
  hit_dice="40"
  hit_plus="50"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21055"
  match="^beggar|man|beggarprog$"
  short="the beggar"
  long="A decrepit old beggar sits on the cobbles of the road, pleading."
  describe="The old man is clad in the rags of what was once a nobleman's clothes.
He eyes you warily and holds out a tin cup in supplication..."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="20"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21056"
  match="^hawk$"
  short="the regal hawk"
  long="A proud hawk perches regally here, defiant to all."
  describe="The hawk returns your stare with unfeeling eyes.  Its beak and talons
appear as though they could rend even the toughest of flesh."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="3"
  hit_dice="75"
  hit_plus="100"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21057"
  match="^mare|horse$"
  short="the beautiful mare"
  long="A beautiful white mare slowly trots in a circle."
  describe="This white mare sports a brilliant white coat and whinnies at your approach.
She appears ready to serve anyone."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="2"
  hit_dice="100"
  hit_plus="100"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21058"
  match="^horse|warhorse$"
  short="the warhorse"
  long="A mighty black warhorse beats angrily at the ground here."
  describe="The black steed snorts as you examine him.  His fine black coat shines
brightly regardless of light and the warhorse seems as though it could
run tirelessly for days."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="3"
  hit_dice="100"
  hit_plus="250"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21059"
  match="^cat$"
  short="the cat"
  long="A black cat scampers away from your booted feet."
  describe="The black cat appears frightened out of its mind..."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="2"
  hit_dice="75"
  hit_plus="50"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21060"
  match="^hound|dog$"
  short="the hound"
  long="A hunting dog paces in circles here, sniffing the ground."
  describe="The hunting dog constantly sniffs the ground, searching for its prey."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="3"
  hit_dice="75"
  hit_plus="85"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21061"
  match="^guard|man$"
  short="the guard"
  long="A heavy guard walks the wall of the city."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21062"
  match="^guard$"
  short="the gate guard"
  long="A gate guard tends the western gate."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="150"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21063"
  match="^man|guard$"
  short="the guard"
  long="A gate guard tends the outer gate."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21064"
  match="^guard|man$"
  short="the guard"
  long="A gate guard tends the north gate."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21065"
  match="^guard$"
  short="the guard"
  long="A gate guard tends the outer gate."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21066"
  match="^guard$"
  short="the guard"
  long="A guard of watches you as you move by."
/>

<number
  str="16"
  wis="13"
  dex="16"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21067"
  match="^man|guard$"
  short="the guard"
  long="A guard of the city stands here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21068"
  match="^guard$"
  short="the guard"
  long="A guard of the city stands at the ready."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="150"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21069"
  match="^guard$"
  short="the guard"
  long="An guard keeps vigilant watch here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21070"
  match="^mule$"
  short="the pack mule"
  long="A pack mule lumbers about, carrying its master's belongings."
  describe="This fat, lumbering creature is dirty and unkept. You find yourself
wondering what it carries."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="40"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21071"
  match="^archer$"
  short="the bowman"
  long="A bowman peers over the ramparts."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="15"
  hit_dice="15"
  hit_plus="300"
/>

<flag
  sentinel="0"
  stay_in_area="1"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21073"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21074"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21075"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21076"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21077"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21078"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21079"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21080"
  match="^key$"
  short="a newly created key"
  long="Some god abandoned a newly created key here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21415"
  match="^newbie|mob$"
  short="a newly created newbie mob"
  long="Some god abandoned a newly created newbie mob here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21416"
  match="^newbie|mob$"
  short="a newly created newbie mob"
  long="Some god abandoned a newly created newbie mob here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21420"
  match="^dark|figure|assassin$"
  short="the assassin"
  long="A dark figure lurks here, hiding in the shadows."
  describe="A dark man stands before you, seemingly wearing the shadows around him
like a cloak.  His gaze bores into your soul, and he appears to beckon
you over to speak with him.  The glint of steel by his side alerts you
that this man is probably an assassin."
/>

<number
  str="18"
  wis="13"
  dex="16"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="200"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21431"
  match="^kinalsta|man$"
  short="Kinalsta"
  long="A proud man stands here, deliberating over his theories."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="1"
  hit_plus="30000"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21434"
  match="^woman|demon|female$"
  short="The woman"
  long="A pitiful demon cowers behind a failed aura of evil."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="1"
  hit_dice="0"
  hit_plus="100"
/>

<flag
  sentinel="1"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
<item>

<string
  id="21499"
  match="^final|mob$"
  short="a newly created final mob"
  long="Some god abandoned a newly created final mob here."
/>

<number
  str="13"
  wis="13"
  dex="13"
  con="13"
  cha="13"
  lck="13"
  hit_number="0"
  hit_dice="0"
  hit_plus="0"
/>

<flag
  sentinel="0"
  stay_in_area="0"
  wimpy="0"
  aggressive="0"
/>

</item>
</mobs>
