<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE errors_and_messages>

<errors_and_messages>

<errors>
  <item>
  <string
    prefix=""
    language="english"
    no_error_message="No error message defined for code"
    no_flag="No flag name specified."
    flag_not_valid="Flag name '%<flag>' is not valid." 
    flag_already_set="Flag '%<flag>' already set on %<target>." 
    flag_not_set="Flag '%<flag>' not set on %<target>." 
    no_events="No events."
    spell_exists="There is already a spell '%<new_spell>'"
    no_data_type="No data type specified."
    string_field_not_present="String field %<field> not present."
    number_field_not_present="Number field %<field> not present."
    float_field_not_present="Float field %<field> not present."
    bool_field_not_present="Bool field %<field> not present."
    bad_data_type="Data type %<type> not recognised."
    no_effect_number_n="There is no effect #%<number> in spell %<name>"
    no_such_spell="There is no spell '%<spell>'"
    no_target="No target specified."
    no_room="No current room."
    no_spell="No spell specified."
    huh="Huh? No comprendo."
    no_command_alias="Command for alias %<alias> does not exist."
    no_command_handler="Command handler %<handler> does not exist."
    target_not_in_same_room="%<target> is not in the room with you."
    spell_not_active="Spell '%<spell>' has not been activated."
    command_cannot_be_forced="This command cannot be forced."
    cannot_force_target="You cannot force %<target>."
    forced_exception="%<target>: %<exception>"
    comms_error_creating_control_socket="creating control socket"
    comms_error_fcntl_control_socket="fcntl on control socket"
    comms_error_setsockopt_linger="setsockopt (SO_LINGER)"
    comms_error_setsockopt_reuseaddr="setsockopt (SO_REUSEADDR)"
    comms_error_bind="bind"
    comms_error_listen="listen"
    no_thing_in_container="There is no %<what> inside %<from>"
    not_in_inventory="I see no %<what> in your inventory."
    not_in_stock="The shopkeeper tells you, 'I don't sell that. Try [list]'."
    thing_not_here="I see no %<what> here."
    container_not_in_inventory="I see no %<container> in your inventory." 
    not_a_container="%<container> is not a container."
    not_permitted="You cannot do that!"
    do_that_to_who="Do that to who?"
    target_not_connected="Player %<target> is not connected."
    target_not_self="You cannot do that to yourself."
    error_loading="There was a system error loading that player. Please contact an administrator."
    room_does_not_exist="Room %<vnum> does not exist."
    not_a_shop="This is not a shop!"
    shop_out_of_stock="The shop is out of stock."
    cannot_afford_to_buy="You cannot afford that. It costs %<price>, however you have %<coins>."
    have_not_learnt_spell="You have not learnt '%<spell>'."
    connect_player_does_not_exist="That player does not exist, type 'new' to create a new one."
    connect_name_not_blank="Name cannot be blank."
    connect_already_playing="That player is already connected."
    connect_disallowed_characters="That player name contains disallowed characters."
    connect_no_new_players="We are not accepting new players at present."
    connect_name_too_short="That name is too short."
    connect_name_too_long="That name is too long."
    connect_player_already_exists="That player already exists, please choose another name."
    connect_name_not_permitted="That name is not permitted."
    connect_password_too_short="That password is too short."
    connect_password_too_long="That password is too long."
    connect_password_too_obvious="Password too obvious."
    connect_password_too_easy_to_guess="Password too easy to guess."
    connect_password_not_confirmed="Password and confirmation do not agree."
    connect_no_such_class="That class is not in the list of classes."
    connect_no_password="Password cannot be blank."
    connect_password_incorrect="That password is incorrect."
    connect_blocked="You are not permitted to connect."
    cannot_carry_that_many="%<who> cannot carry more than %<max_items> items!"
    cannot_carry_that_weight="%<who> cannot carry that much weight!"
    nothing_to_take="Nothing here to take."
    cannot_take="%<who> can't take that!"
    not_carrying_anything="You aren't carrying anything!"
    cannot_put_into_itself="You cannot put something into itself!"
    bad_numeric_value="Bad numeric value:"
    clone_what="Clone what?"
    buy_what="Buy what?"
    take_what="Take what?"
    drop_what="Drop what?"
    put_what="Put what?"
    put_where="Put it where?"
    get_from_where="Get it from where?"
    give_what="Give what?"
    too_many_consecutive_commands="** You can only enter the same command %<max_commands> times in a row. **"
    you_already_fighting="You are already fighting!"
    target_already_fighting="%<target> is already fighting!"
    
  />
  </item>


<item>
  <string
    language="french"
    prefix="fr_"
    no_error_message="(FR)No such error"
    no_flag="(FR)No flag name specified."
    flag_not_valid="(FR)Flag name '%<flag>' is not valid." 
    flag_already_set="(FR)Flag '%<flag>' already set on %<target>." 
    flag_not_set="(FR)Flag '%<flag>' not set on %<target>." 
    no_events="(FR)No events."
    spell_exists="(FR)There is already a spell '%<new_spell>'"
    no_data_type="(FR)No data type specified."
    string_field_not_present="(FR)String field %<field> not present."
    number_field_not_present="(FR)Number field %<field> not present."
    float_field_not_present="(FR)Float field %<field> not present."
    bool_field_not_present="(FR)Bool field %<field> not present."
    bad_data_type="(FR)Data type %<type> not recognised."
    no_effect_number_n="(FR)There is no effect #%<number> in spell %<name>"
    no_such_spell="(FR)There is no spell '%<spell>'"
    no_target="(FR)No target specified."
    no_room="(FR)No current room."
    no_spell="(FR)No spell specified."
    huh="(FR)Huh? No comprendo."
    no_command_alias="(FR)Command for alias %<alias> does not exist."
    no_command_handler="(FR)Command handler %<handler> does not exist."
    target_not_in_same_room="(FR)%<target> is not in the room with you."
    spell_not_active="(FR)Spell '%<spell>' has not been activated."
    command_cannot_be_forced="(FR)This command cannot be forced."
    cannot_force_target="(FR)You cannot force %<target>."
    forced_exception="(FR)%<target>: %<exception>"
    comms_error_creating_control_socket="(FR)creating control socket"
    comms_error_fcntl_control_socket="(FR)fcntl on control socket"
    comms_error_setsockopt_linger="(FR)setsockopt (SO_LINGER)"
    comms_error_setsockopt_reuseaddr="(FR)setsockopt (SO_REUSEADDR)"
    comms_error_bind="(FR)bind"
    comms_error_listen="(FR)listen"
    no_thing_in_container="(FR)There is no %<what> inside %<from>"
    not_in_inventory="(FR)I see no %<what> in your inventory."
    not_in_stock="(FR)The shopkeeper tells you, 'I don't sell that. Try [list]'."
    thing_not_here="(FR)I see no %<what> here."
    container_not_in_inventory="(FR)I see no %<container> in your inventory." 
    not_a_container="(FR)%<container> is not a container."
    not_permitted="(FR)You cannot do that!"
    do_that_to_who="(FR)Do that to who?"
    target_not_connected="(FR)Player %<target> is not connected."
    target_not_self="(FR)You cannot do that to yourself."
    error_loading="(FR)There was a system error loading that player. Please contact an administrator."
    room_does_not_exist="(FR)Room %<vnum> does not exist."
    not_a_shop="(FR)This is not a shop!"
    shop_out_of_stock="(FR)The shop is out of stock."
    cannot_afford_to_buy="(FR)You cannot afford that. It costs %<price>, however you have %<coins>."
    have_not_learnt_spell="(FR)You have not learnt '%<spell>'."
    connect_player_does_not_exist="(FR)That player does not exist, type 'new' to create a new one."
    connect_name_not_blank="(FR)Name cannot be blank."
    connect_already_playing="(FR)That player is already connected."
    connect_disallowed_characters="(FR)That player name contains disallowed characters."
    connect_no_new_players="(FR)We are not accepting new players at present."
    connect_name_too_short="(FR)That name is too short."
    connect_name_too_long="(FR)That name is too long."
    connect_player_already_exists="(FR)That player already exists, please choose another name."
    connect_name_not_permitted="(FR)That name is not permitted."
    connect_password_too_short="(FR)That password is too short."
    connect_password_too_long="(FR)That password is too long."
    connect_password_too_obvious="(FR)Password too obvious."
    connect_password_too_easy_to_guess="(FR)Password too easy to guess."
    connect_password_not_confirmed="(FR)Password and confirmation do not agree."
    connect_no_such_class="(FR)That class is not in the list of classes."
    connect_no_password="(FR)Password cannot be blank."
    connect_password_incorrect="(FR)That password is incorrect."
    connect_blocked="(FR)You are not permitted to connect."
    cannot_carry_that_many="(FR)%<who> cannot carry more than %<max_items> items!"
    cannot_carry_that_weight="(FR)%<who> cannot carry that much weight!"
    nothing_to_take="(FR)Nothing here to take."
    cannot_take="(FR)%<who> can't take that!"
    not_carrying_anything="(FR)You aren't carrying anything!"
    cannot_put_into_itself="(FR)You cannot put something into itself!"
    bad_numeric_value="(FR)Bad numeric value:"
    clone_what="(FR)Clone what?"
    buy_what="(FR)Buy what?"
    take_what="(FR)Take what?"
    drop_what="(FR)Drop what?"
    put_what="(FR)Put what?"
    put_where="(FR)Put it where?"
    get_from_where="(FR)Get it from where?"
    give_what="(FR)Give what?"
    too_many_consecutive_commands="(FR)** You can only enter the same command %<max_commands> times in a row. **"
  
  />
  </item>

</errors>

<messages>
<item>
<string
  prefix=""
  language="english"
  no_message_message="No message defined for code"
  you="You"
  welcome="`X
|-------------------- Babble MUD Server ------------------|
|
| `BWritten by Nick Gammon.`X
|
| July 2004.
|
| `R`_http://www.gammon.com.au`X
|
| `!gWelcome to BabbleMUD version 2! Have fun. :)`X
|---------------------------------------------------------|

"

  motd="`GMessage Of The Day (MOTD)`X

Here is where you place announcements to be given to people once they have joined the game.

Colours:

Normal (text) colours (darker)

``s  - `s`!y silver (black)`X - shown on yellow
``r  - `rred`X
``g  - `ggreen`X
``y  - `yyellow`X
``b  - `bblue`X
``m  - `mmagenta`X
``c  - `ccyan`X
``w  - `wwhite`X

Bold (text) colours (bright)

``S  - `Ssilver (grey)`X
``R  - `Rred`X
``G  - `Ggreen`X
``Y  - `Yyellow`X
``B  - `Bblue`X
``M  - `Mmagenta`X
``C  - `Ccyan`X
``W  - `Wwhite`X

Background colours

``!s  - `!ssilver (black)`X
``!r  - `!rred`X
``!g  - `!ggreen`X
``!y  - `!yyellow`X
``!b  - `!bblue`X
``!m  - `!mmagenta`X
``!c  - `!ccyan`X
``!w  - `s`!wwhite`X

Here is an example of a `[macro word`] in help text.
"
  new_player="Welcome to our MUD! Please read the help files to become familiar with our rules. :)" 
  existing_player="Welcome back! We hope you enjoy playing today."

  help="`gBelow you can see a list of the commands you can currently use. In addition
to these there are normal movement commands (eg. north, south, east, west, up,
down) and you may see clues for further special actions in room descriptions.
Type `^`Wquit`v to save your character and exit the game.`X"

  not_permitted="Try that just one more time ..."

  idle_timeout_playing="** You have been idle for too long. You are being disconnected. **"
  idle_timeout_connecting="** You have taken too long to start playing. You are being disconnected. **"

  too_many_commands_per_second="** You are entering too many commands per second. **
** You are being disconnected. **
Please do not use your client to &quot;spam&quot; the game with many commands in rapid succession. Thank you." 

  done="Done."
  commands="Commands" 
  effect="Effect:"
  effectslist="---- Effects ----"
  active="active"
  inactive="inactive"
  allspells="All spells ..."
  containing=", containing:" 
  you_are_carrying="`RYou are carrying:`X" 
  no_inventory="`BYou are not carrying anything!`X" 
  total_weight="Total weight: " 
  you_have_money="You have " 
  obvious_exits="`GObvious exits: " 
  you_see_other_players="You also see " 
  in_shop="`MYou can purchase things here, type `[list`] for a list of what is for sale.`X" 
  connected_players="Connected players ..." 
  who_in_room=" in room " 
  total_players=" player(s)" 
  someone_forces_you=" forces you to: " 
  you_transfer="You transfer " 
  to_room=" to room " 
  player_drops_item="%<player> drops %<what>."
  player_takes_item="%<player> takes %<what>."
  shop_stock_heading="Available for purchase:
Price  Item"
  taken="taken."
  dropped="dropped."
 
  default_prompt="prompt> "
 
  connect_initial_prompt="Enter your name, or 'new' to create a new character ...  "
  connect_choose_a_name="Please choose a name for your new character ... "
  connect_choose_password="Enter your password ... "
  connect_choose_new_password="Choose a password for your new character ..."
  connect_reenter_password="Re-enter password to confirm it ... "
  connect_class_list_follows="Available classes are as follows:"
  connect_classes_are="Classes are: "
  connect_choose_class="Please choose a class ... "
  connect_goodbye="Goodbye."
  connect_welcome="Welcome, %<player>"
  connect_too_many_password_guesses="Too many attempts to guess the password!"
  new_player_joined="%<player> has joined the game from %<address>"
  game_shut_down="** Game shut down. **"
  not_fighting_now="You are no longer fighting."
  dead_mob_here="`RThe corpse of %<mob> lies here rotting.`X"
  />
</item>



<item>
<string
  prefix="fr_"
  language="french"
  no_message_message="(FR)No message defined for code"
  you="Tu"
  welcome="(FR)`X
|-------------------- Babble MUD Server ------------------|
|
| `BWritten by Nick Gammon.`X
|
| July 2004.
|
| `R`_http://www.gammon.com.au`X
|
| `!gWelcome to BabbleMUD version 2! Have fun. :)`X
|---------------------------------------------------------|

"

  motd="(FR)`GMessage Of The Day (MOTD)`X

Here is where you place announcements to be given to people once they have joined the game.

Colours:

Normal (text) colours (darker)

``s  - `s`!y silver (black)`X - shown on yellow
``r  - `rred`X
``g  - `ggreen`X
``y  - `yyellow`X
``b  - `bblue`X
``m  - `mmagenta`X
``c  - `ccyan`X
``w  - `wwhite`X

Bold (text) colours (bright)

``S  - `Ssilver (grey)`X
``R  - `Rred`X
``G  - `Ggreen`X
``Y  - `Yyellow`X
``B  - `Bblue`X
``M  - `Mmagenta`X
``C  - `Ccyan`X
``W  - `Wwhite`X

Background colours

``!s  - `!ssilver (black)`X
``!r  - `!rred`X
``!g  - `!ggreen`X
``!y  - `!yyellow`X
``!b  - `!bblue`X
``!m  - `!mmagenta`X
``!c  - `!ccyan`X
``!w  - `s`!wwhite`X

Here is an example of a `[macro word`] in help text.
"
  new_player="(FR)Welcome to our MUD! Please read the help files to become familiar with our rules. :)" 
  existing_player="(FR) Welcome back! We hope you enjoy playing today."

  help="(FR)`gBelow you can see a list of the commands you can currently use. In addition
to these there are normal movement commands (eg. north, south, east, west, up,
down) and you may see clues for further special actions in room descriptions.
Type `^`Wquit`v to save your character and exit the game.`X"

  not_permitted="(FR)Try that just one more time ..."

  idle_timeout_playing="(FR)** You have been idle for too long. You are being disconnected. **"
  idle_timeout_connecting="(FR)** You have taken too long to start playing. You are being disconnected. **"

  too_many_commands_per_second="(FR)** You are entering too many commands per second. **
** You are being disconnected. **
Please do not use your client to &quot;spam&quot; the game with many commands in rapid succession. Thank you." 

  done="(FR)Done."
  commands="(FR)Commands" 
  containing="(FR), compris:" 
  you_are_carrying="(FR)`RYou are carrying:`X" 
  no_inventory="(FR)`BYou are not carrying anything!`X" 
  total_weight="(FR)Total weight: " 
  you_have_money="(FR)You have " 
  obvious_exits="(FR)`GObvious exits: " 
  you_see_other_players="(FR)You also see " 
  in_shop="(FR)`MYou can purchase things here, type `[list`] for a list of what is for sale.`X" 
  connected_players="(FR)Connected players ..." 
  who_in_room="(FR) in room " 
  total_players="(FR) player(s)" 
  someone_forces_you="(FR) forces you to: " 
  you_transfer="(FR)You transfer " 
  to_room="(FR) to room " 
  player_drops_item="(FR)%<player> drops %<what>."
  player_takes_item="(FR)%<player> takes %<what>."
  
  default_prompt="(FR)prompt> "
 
  connect_initial_prompt="(FR)Enter your name, or 'new' to create a new character ...  "
  connect_choose_a_name="(FR)Please choose a name for your new character ... "
  connect_choose_password="(FR)Enter your password ... "
  connect_choose_new_password="(FR)Choose a password for your new character ..."
  connect_reenter_password="(FR)Re-enter password to confirm it ... "
  connect_classes_are="(FR)Classes are: "
  connect_choose_class="(FR)Please choose a class ... "
  connect_goodbye="(FR)Goodbye."
  connect_welcome="(FR)Welcome, "
  connect_too_many_password_guesses="(FR)Too many attempts to guess the password!"
  new_player_joined="(FR)%<player> has joined the game from %<address>"
  game_shut_down="(FR)** Game shut down. **"
  
  />
</item>

</messages>

</errors_and_messages>
